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# Objective Fixes #11136 . Fixes https://github.com/bevyengine/bevy/pull/11161. ## Solution - Set image sampler with repeated mode for u and v - set uv_transform of StandardMaterial to resizing params ## Testing Got this view on example run ![image](https://github.com/bevyengine/bevy/assets/17225606/a5f7c414-7966-4c31-97e1-320241ddc75b) |
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.. | ||
fantasy_ui_borders | ||
Game Icons | ||
parallax_example | ||
rpg | ||
simplespace | ||
array_texture.png | ||
basic_metering_mask.png | ||
Ryfjallet_cubemap.png | ||
Ryfjallet_cubemap_astc4x4.ktx2 | ||
Ryfjallet_cubemap_bc7.ktx2 | ||
Ryfjallet_cubemap_etc2.ktx2 | ||
Ryfjallet_cubemap_readme.txt | ||
slice_square.png | ||
slice_square_2.png | ||
spiaggia_di_mondello_1k.hdr |