bevy/examples/asset/hot_asset_reloading.rs

57 lines
1.8 KiB
Rust

use bevy::prelude::*;
/// Hot reloading allows you to modify assets on disk and they will be "live reloaded" while your game is running.
/// This lets you immediately see the results of your changes without restarting the game.
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup.system())
.run();
}
fn setup(
command_buffer: &mut CommandBuffer,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// Load our mesh:
let mesh_handle = asset_server
.load("assets/models/monkey/Monkey.gltf")
.unwrap();
// Tell the asset server to watch for asset changes on disk:
asset_server.watch_for_changes().unwrap();
// Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
// You should see the changes immediately show up in your app.
// Create a material for the mesh:
let material_handle = materials.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.4, 0.3),
..Default::default()
});
// Add entities to the world:
command_buffer
.build()
// mesh
.add_entity(MeshEntity {
mesh: mesh_handle,
material: material_handle,
..Default::default()
})
// light
.add_entity(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),
..Default::default()
})
// camera
.add_entity(PerspectiveCameraEntity {
transform: Transform::new_sync_disabled(Mat4::look_at_rh(
Vec3::new(2.0, -6.0, 2.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
..Default::default()
});
}