bevy/examples/animation
homersimpsons 0707c0717b
✏️ Fix typos across bevy (#16702)
# Objective

Fixes typos in bevy project, following suggestion in
https://github.com/bevyengine/bevy-website/pull/1912#pullrequestreview-2483499337

## Solution

I used https://github.com/crate-ci/typos to find them.

I included only the ones that feel undebatable too me, but I am not in
game engine so maybe some terms are expected.

I left out the following typos:
- `reparametrize` => `reparameterize`: There are a lot of occurences, I
believe this was expected
- `semicircles` => `hemicircles`: 2 occurences, may mean something
specific in geometry
- `invertation` => `inversion`: may mean something specific
- `unparented` => `parentless`: may mean something specific
- `metalness` => `metallicity`: may mean something specific

## Testing

- Did you test these changes? If so, how? I did not test the changes,
most changes are related to raw text. I expect the others to be tested
by the CI.
- Are there any parts that need more testing? I do not think
- How can other people (reviewers) test your changes? Is there anything
specific they need to know? To me there is nothing to test
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

---

## Migration Guide

> This section is optional. If there are no breaking changes, you can
delete this section.

(kept in case I include the `reparameterize` change here)

- If this PR is a breaking change (relative to the last release of
Bevy), describe how a user might need to migrate their code to support
these changes
- Simply adding new functionality is not a breaking change.
- Fixing behavior that was definitely a bug, rather than a questionable
design choice is not a breaking change.

## Questions

- [x] Should I include the above typos? No
(https://github.com/bevyengine/bevy/pull/16702#issuecomment-2525271152)
- [ ] Should I add `typos` to the CI? (I will check how to configure it
properly)

This project looks awesome, I really enjoy reading the progress made,
thanks to everyone involved.
2024-12-08 01:18:39 +00:00
..
animated_fox.rs ✏️ Fix typos across bevy (#16702) 2024-12-08 01:18:39 +00:00
animated_transform.rs AnimatedField and Rework Evaluators (#16484) 2024-11-27 22:19:55 +00:00
animated_ui.rs AnimatedField and Rework Evaluators (#16484) 2024-11-27 22:19:55 +00:00
animation_events.rs AnimationEvent -> Event and other improvements (#16440) 2024-11-22 00:16:04 +00:00
animation_graph.rs Remove the invalid system ordering in the animation example. (#16173) 2024-10-30 23:44:19 +00:00
animation_masks.rs Incorporate all node weights in additive blending (#16279) 2024-11-07 19:12:08 +00:00
color_animation.rs ✏️ Fix typos across bevy (#16702) 2024-12-08 01:18:39 +00:00
custom_skinned_mesh.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
eased_motion.rs AnimatedField and Rework Evaluators (#16484) 2024-11-27 22:19:55 +00:00
easing_functions.rs Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367) 2024-11-13 15:30:05 +00:00
gltf_skinned_mesh.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
morph_targets.rs Fix println in morph_targets example (#15851) 2024-10-11 15:35:22 +00:00