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## Objective Use the "standard" text size / placement for the new text in these examples. Continuation of an effort started here: https://github.com/bevyengine/bevy/pull/8478 This is definitely not comprehensive. I did the ones that were easy to find and relatively straightforward updates. I meant to just do `3d_shapes` and `2d_shapes`, but one thing lead to another. ## Solution Use `font_size: 20.0`, the default (built-in) font, `Color::WHITE` (default), and `Val::Px(12.)` from the edges of the screen. There are a few little drive-by cleanups of defaults not being used, etc. ## Testing Ran the changed examples, verified that they still look reasonable. |
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.. | ||
borders.rs | ||
button.rs | ||
display_and_visibility.rs | ||
flex_layout.rs | ||
font_atlas_debug.rs | ||
grid.rs | ||
overflow.rs | ||
overflow_debug.rs | ||
relative_cursor_position.rs | ||
render_ui_to_texture.rs | ||
rounded_borders.rs | ||
size_constraints.rs | ||
text.rs | ||
text_debug.rs | ||
text_wrap_debug.rs | ||
transparency_ui.rs | ||
ui.rs | ||
ui_material.rs | ||
ui_scaling.rs | ||
ui_texture_atlas.rs | ||
ui_texture_atlas_slice.rs | ||
ui_texture_slice.rs | ||
viewport_debug.rs | ||
window_fallthrough.rs | ||
z_index.rs |