bevy/examples/3d/load_model.rs
2020-05-13 17:31:56 -07:00

49 lines
1.4 KiB
Rust

use bevy::{gltf, prelude::*};
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup.system())
.run();
}
fn setup(
command_buffer: &mut CommandBuffer,
mut meshes: ResourceMut<Assets<Mesh>>,
mut materials: ResourceMut<Assets<StandardMaterial>>,
) {
// load the mesh
let model_path = concat!(env!("CARGO_MANIFEST_DIR"), "/assets/models/Monkey.gltf");
let mesh = gltf::load_gltf(&model_path).unwrap().unwrap();
let mesh_handle = meshes.add(mesh);
// create a material for the mesh
let material_handle = materials.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.4, 0.3),
..Default::default()
});
// add entities to the world
command_buffer
.build()
// mesh
.add_entity(MeshEntity {
mesh: mesh_handle,
material: material_handle,
..Default::default()
})
// light
.add_entity(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),
..Default::default()
})
// camera
.add_entity(CameraEntity {
local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(2.0, -6.0, 2.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
..Default::default()
});
}