mirror of
https://github.com/bevyengine/bevy
synced 2024-09-20 14:32:06 +00:00
49 lines
1.4 KiB
Rust
49 lines
1.4 KiB
Rust
use bevy::{gltf, prelude::*};
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fn main() {
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App::build()
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.add_default_plugins()
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.add_startup_system(setup.system())
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.run();
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}
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fn setup(
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command_buffer: &mut CommandBuffer,
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mut meshes: ResourceMut<Assets<Mesh>>,
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mut materials: ResourceMut<Assets<StandardMaterial>>,
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) {
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// load the mesh
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let model_path = concat!(env!("CARGO_MANIFEST_DIR"), "/assets/models/Monkey.gltf");
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let mesh = gltf::load_gltf(&model_path).unwrap().unwrap();
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let mesh_handle = meshes.add(mesh);
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// create a material for the mesh
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let material_handle = materials.add(StandardMaterial {
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albedo: Color::rgb(0.5, 0.4, 0.3),
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..Default::default()
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});
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// add entities to the world
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command_buffer
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.build()
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// mesh
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.add_entity(MeshEntity {
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mesh: mesh_handle,
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material: material_handle,
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..Default::default()
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})
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// light
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.add_entity(LightEntity {
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translation: Translation::new(4.0, -4.0, 5.0),
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..Default::default()
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})
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// camera
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.add_entity(CameraEntity {
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local_to_world: LocalToWorld(Mat4::look_at_rh(
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Vec3::new(2.0, -6.0, 2.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
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)),
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..Default::default()
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});
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}
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