bevy/crates/bevy_render/src/render_graph/node.rs
Carter Anderson ffecb05a0a Replace old renderer with new renderer (#3312)
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release.

The examples are all ported over and operational with a few exceptions:

* I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure.
* Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example.
* Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
2021-12-14 03:58:23 +00:00

285 lines
8.6 KiB
Rust

use crate::{
render_graph::{
Edge, InputSlotError, OutputSlotError, RenderGraphContext, RenderGraphError,
RunSubGraphError, SlotInfo, SlotInfos,
},
renderer::RenderContext,
};
use bevy_ecs::world::World;
use bevy_utils::Uuid;
use downcast_rs::{impl_downcast, Downcast};
use std::{borrow::Cow, fmt::Debug};
use thiserror::Error;
/// A [`Node`] identifier.
/// It automatically generates its own random uuid.
///
/// This id is used to reference the node internally (edges, etc).
#[derive(Copy, Clone, Debug, Eq, PartialEq, Ord, PartialOrd, Hash)]
pub struct NodeId(Uuid);
impl NodeId {
#[allow(clippy::new_without_default)]
pub fn new() -> Self {
NodeId(Uuid::new_v4())
}
pub fn uuid(&self) -> &Uuid {
&self.0
}
}
/// A render node that can be added to a [`RenderGraph`](super::RenderGraph).
///
/// Nodes are the fundamental part of the graph and used to extend its functionality, by
/// generating draw calls and/or running subgraphs.
/// They are added via the render_graph::add_node(my_node) methode.
///
/// To determine their position in the graph and ensure that all required dependencies (inputs)
/// are already executed, [`Edges`](Edge) are used.
///
/// A node can produce outputs used as dependencies by other nodes.
/// Those inputs and outputs are called slots and are the default way of passing render data
/// inside the graph. For more information see [`SlotType`](super::SlotType).
pub trait Node: Downcast + Send + Sync + 'static {
/// Specifies the required input slots for this node.
/// They will then be available during the run method inside the [`RenderContext`].
fn input(&self) -> Vec<SlotInfo> {
Vec::new()
}
/// Specifies the produced output slots for this node.
/// They can then be passed one inside [`RenderContext`] during the run method.
fn output(&self) -> Vec<SlotInfo> {
Vec::new()
}
/// Updates internal node state using the current render [`World`] prior to the run method.
fn update(&mut self, _world: &mut World) {}
/// Runs the graph node logic, issues draw calls, updates the output slots and
/// optionally queues up subgraphs for execution. The graph data, input and output values are
/// passed via the [`RenderGraphContext`].
fn run(
&self,
graph: &mut RenderGraphContext,
render_context: &mut RenderContext,
world: &World,
) -> Result<(), NodeRunError>;
}
impl_downcast!(Node);
#[derive(Error, Debug, Eq, PartialEq)]
pub enum NodeRunError {
#[error("encountered an input slot error")]
InputSlotError(#[from] InputSlotError),
#[error("encountered an output slot error")]
OutputSlotError(#[from] OutputSlotError),
#[error("encountered an error when running a sub-graph")]
RunSubGraphError(#[from] RunSubGraphError),
}
/// A collection of input and output [`Edges`](Edge) for a [`Node`].
#[derive(Debug)]
pub struct Edges {
pub id: NodeId,
pub input_edges: Vec<Edge>,
pub output_edges: Vec<Edge>,
}
impl Edges {
/// Adds an edge to the `input_edges` if it does not already exist.
pub(crate) fn add_input_edge(&mut self, edge: Edge) -> Result<(), RenderGraphError> {
if self.has_input_edge(&edge) {
return Err(RenderGraphError::EdgeAlreadyExists(edge));
}
self.input_edges.push(edge);
Ok(())
}
/// Adds an edge to the `output_edges` if it does not already exist.
pub(crate) fn add_output_edge(&mut self, edge: Edge) -> Result<(), RenderGraphError> {
if self.has_output_edge(&edge) {
return Err(RenderGraphError::EdgeAlreadyExists(edge));
}
self.output_edges.push(edge);
Ok(())
}
/// Checks whether the input edge already exists.
pub fn has_input_edge(&self, edge: &Edge) -> bool {
self.input_edges.contains(edge)
}
/// Checks whether the output edge already exists.
pub fn has_output_edge(&self, edge: &Edge) -> bool {
self.output_edges.contains(edge)
}
/// Searches the `input_edges` for a [`Edge::SlotEdge`],
/// which `input_index` matches the `index`;
pub fn get_input_slot_edge(&self, index: usize) -> Result<&Edge, RenderGraphError> {
self.input_edges
.iter()
.find(|e| {
if let Edge::SlotEdge { input_index, .. } = e {
*input_index == index
} else {
false
}
})
.ok_or(RenderGraphError::UnconnectedNodeInputSlot {
input_slot: index,
node: self.id,
})
}
/// Searches the `output_edges` for a [`Edge::SlotEdge`],
/// which `output_index` matches the `index`;
pub fn get_output_slot_edge(&self, index: usize) -> Result<&Edge, RenderGraphError> {
self.output_edges
.iter()
.find(|e| {
if let Edge::SlotEdge { output_index, .. } = e {
*output_index == index
} else {
false
}
})
.ok_or(RenderGraphError::UnconnectedNodeOutputSlot {
output_slot: index,
node: self.id,
})
}
}
/// The internal representation of a [`Node`], with all data required
/// by the [`RenderGraph`](super::RenderGraph).
///
/// The `input_slots` and `output_slots` are provided by the `node`.
pub struct NodeState {
pub id: NodeId,
pub name: Option<Cow<'static, str>>,
/// The name of the type that implements [`Node`].
pub type_name: &'static str,
pub node: Box<dyn Node>,
pub input_slots: SlotInfos,
pub output_slots: SlotInfos,
pub edges: Edges,
}
impl Debug for NodeState {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
writeln!(f, "{:?} ({:?})", self.id, self.name)
}
}
impl NodeState {
/// Creates an [`NodeState`] without edges, but the `input_slots` and `output_slots`
/// are provided by the `node`.
pub fn new<T>(id: NodeId, node: T) -> Self
where
T: Node,
{
NodeState {
id,
name: None,
input_slots: node.input().into(),
output_slots: node.output().into(),
node: Box::new(node),
type_name: std::any::type_name::<T>(),
edges: Edges {
id,
input_edges: Vec::new(),
output_edges: Vec::new(),
},
}
}
/// Retrieves the [`Node`].
pub fn node<T>(&self) -> Result<&T, RenderGraphError>
where
T: Node,
{
self.node
.downcast_ref::<T>()
.ok_or(RenderGraphError::WrongNodeType)
}
/// Retrieves the [`Node`] mutably.
pub fn node_mut<T>(&mut self) -> Result<&mut T, RenderGraphError>
where
T: Node,
{
self.node
.downcast_mut::<T>()
.ok_or(RenderGraphError::WrongNodeType)
}
/// Validates that each input slot corresponds to an input edge.
pub fn validate_input_slots(&self) -> Result<(), RenderGraphError> {
for i in 0..self.input_slots.len() {
self.edges.get_input_slot_edge(i)?;
}
Ok(())
}
/// Validates that each output slot corresponds to an output edge.
pub fn validate_output_slots(&self) -> Result<(), RenderGraphError> {
for i in 0..self.output_slots.len() {
self.edges.get_output_slot_edge(i)?;
}
Ok(())
}
}
/// A [`NodeLabel`] is used to reference a [`NodeState`] by either its name or [`NodeId`]
/// inside the [`RenderGraph`](super::RenderGraph).
#[derive(Debug, Clone, Eq, PartialEq)]
pub enum NodeLabel {
Id(NodeId),
Name(Cow<'static, str>),
}
impl From<&NodeLabel> for NodeLabel {
fn from(value: &NodeLabel) -> Self {
value.clone()
}
}
impl From<String> for NodeLabel {
fn from(value: String) -> Self {
NodeLabel::Name(value.into())
}
}
impl From<&'static str> for NodeLabel {
fn from(value: &'static str) -> Self {
NodeLabel::Name(value.into())
}
}
impl From<NodeId> for NodeLabel {
fn from(value: NodeId) -> Self {
NodeLabel::Id(value)
}
}
/// A [`Node`] without any inputs, outputs and subgraphs, which does nothing when run.
/// Used (as a label) to bundle multiple dependencies into one inside
/// the [`RenderGraph`](super::RenderGraph).
pub struct EmptyNode;
impl Node for EmptyNode {
fn run(
&self,
_graph: &mut RenderGraphContext,
_render_context: &mut RenderContext,
_world: &World,
) -> Result<(), NodeRunError> {
Ok(())
}
}