..
2d_shapes.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
2d_viewport_to_world.rs
Return Result
s from Camera
's world/viewport conversion methods ( #14989 )
2024-09-03 19:45:15 +00:00
bloom_2d.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
bounding_2d.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
custom_gltf_vertex_attribute.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
mesh2d.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
mesh2d_alpha_mode.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
mesh2d_arcs.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
mesh2d_manual.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
mesh2d_vertex_color_texture.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
move_sprite.rs
Schedule-First: the new and improved add_systems ( #8079 )
2023-03-18 01:45:34 +00:00
pixel_grid_snap.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
rotation.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
sprite.rs
Update color and naming for consistency ( #10367 )
2023-11-04 02:09:23 +00:00
sprite_animation.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
sprite_flipping.rs
Update color and naming for consistency ( #10367 )
2023-11-04 02:09:23 +00:00
sprite_sheet.rs
Deprecate SpriteSheetBundle
and AtlasImageBundle
( #12218 )
2024-03-03 20:11:15 +00:00
sprite_slice.rs
Revert "Have EntityCommands methods consume self for easier chaining" ( #15523 )
2024-10-02 12:47:26 +00:00
sprite_tile.rs
Optional ImageScaleMode ( #11780 )
2024-02-09 20:36:32 +00:00
text2d.rs
Rename BreakLineOn to LineBreak ( #15583 )
2024-10-01 22:30:50 +00:00
texture_atlas.rs
Split TextureAtlasSources
out of TextureAtlasLayout
and make TextureAtlasLayout
serializable ( #15344 )
2024-09-30 17:11:56 +00:00
transparency_2d.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
wireframe_2d.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00