bevy/examples/asset
François Mockers 5559632977
glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586)
# Objective

- Followup to #13548
- It added a list of all possible labels to documentation. This seems
hard to keep up and doesn't stop people from making spelling mistake

## Solution

- Add an enum that can create all the labels possible, and encourage its
use rather than manually typed labels

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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-05-31 23:25:57 +00:00
..
files Add example for using .meta files (#12882) 2024-04-08 17:10:56 +00:00
processing Make LoadContext use the builder pattern for loading dependent assets (#13465) 2024-05-22 23:35:41 +00:00
asset_decompression.rs Make LoadContext use the builder pattern for loading dependent assets (#13465) 2024-05-22 23:35:41 +00:00
asset_loading.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00
asset_settings.rs Fix unfinished sentence in a comment in asset_settings example (#13243) 2024-05-05 14:13:27 +00:00
custom_asset.rs Fix some doc warnings (#12961) 2024-04-14 15:23:44 +00:00
custom_asset_reader.rs Use async-fn in traits rather than BoxedFuture (#12550) 2024-03-18 17:56:57 +00:00
embedded_asset.rs Add extra_asset_source example (#11824) 2024-03-06 16:00:03 +00:00
extra_source.rs Use .register_asset_source() in extra_asset_source example (#12350) 2024-03-07 05:44:52 +00:00
hot_asset_reloading.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00
multi_asset_sync.rs Allow AssetServer::load to acquire a guard item. (#13051) 2024-05-23 13:28:29 +00:00
repeated_texture.rs Example with repeated texture (#13176) 2024-05-05 17:29:26 +00:00