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https://github.com/bevyengine/bevy
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# Objective - Partially resolves #12639. ## Solution - Deprecate `ReceivedCharacter`. - Replace `ReceivedCharacter` with `KeyboardInput` in the relevant examples. ## Migration Guide - `ReceivedCharacter` is now deprecated, use `KeyboardInput` instead. - Before: ```rust fn listen_characters(events: EventReader<ReceivedCharacter>) { for event in events.read() { info!("{}", event.char); } } ``` After: ```rust fn listen_characters(events: EventReader<KeyboardInput>) { for event in events.read() { // Only check for characters when the key is pressed. if event.state == ButtonState::Released { continue; } // Note that some keys such as `Space` and `Tab` won't be detected as before. // Instead, check for them with `Key::Space` and `Key::Tab`. if let Key::Character(character) = &event.logical_key { info!("{}", character); } } } ``` --------- Co-authored-by: Mike <mike.hsu@gmail.com>
29 lines
757 B
Rust
29 lines
757 B
Rust
//! Prints out all chars as they are inputted.
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use bevy::{
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input::{
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keyboard::{Key, KeyboardInput},
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ButtonState,
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},
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prelude::*,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, print_char_event_system)
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.run();
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}
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/// This system prints out all char events as they come in
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fn print_char_event_system(mut char_input_events: EventReader<KeyboardInput>) {
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for event in char_input_events.read() {
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// Only check for characters when the key is pressed
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if event.state == ButtonState::Released {
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continue;
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}
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if let Key::Character(character) = &event.logical_key {
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info!("{:?}: '{}'", event, character);
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}
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}
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}
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