mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
045f324e97
# Objective Forward perspective projections have poor floating point precision distribution over the depth range. Reverse projections fair much better, and instead of having to have a far plane, with the reverse projection, using an infinite far plane is not a problem. The infinite reverse perspective projection has become the industry standard. The renderer rework is a great time to migrate to it. ## Solution All perspective projections, including point lights, have been moved to using `glam::Mat4::perspective_infinite_reverse_rh()` and so have no far plane. As various depth textures are shared between orthographic and perspective projections, a quirk of this PR is that the near and far planes of the orthographic projection are swapped when the Mat4 is computed. This has no impact on 2D/3D orthographic projection usage, and provides consistency in shaders, texture clear values, etc. throughout the codebase. ## Known issues For some reason, when looking along -Z, all geometry is black. The camera can be translated up/down / strafed left/right and geometry will still be black. Moving forward/backward or rotating the camera away from looking exactly along -Z causes everything to work as expected. I have tried to debug this issue but both in macOS and Windows I get crashes when doing pixel debugging. If anyone could reproduce this and debug it I would be very grateful. Otherwise I will have to try to debug it further without pixel debugging, though the projections and such all looked fine to me.
554 lines
11 KiB
TOML
554 lines
11 KiB
TOML
[package]
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name = "bevy"
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version = "0.5.0"
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edition = "2018"
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authors = [
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"Bevy Contributors <bevyengine@gmail.com>",
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"Carter Anderson <mcanders1@gmail.com>",
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]
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categories = ["game-engines", "graphics", "gui", "rendering"]
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description = "A refreshingly simple data-driven game engine and app framework"
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exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
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homepage = "https://bevyengine.org"
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keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/bevyengine/bevy"
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[workspace]
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exclude = ["benches"]
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members = ["crates/*", "pipelined/*", "examples/ios", "tools/ci"]
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[features]
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default = [
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"bevy_audio",
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"bevy_core_pipeline",
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"bevy_dynamic_plugin",
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"bevy_gilrs",
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"bevy_gltf2",
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"bevy_wgpu",
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"bevy_sprite2",
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"bevy_render2",
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"bevy_pbr2",
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"bevy_winit",
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"render",
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"png",
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"hdr",
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"mp3",
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"x11",
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]
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# Force dynamic linking, which improves iterative compile times
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dynamic = ["bevy_dylib"]
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# Rendering support (Also needs the bevy_wgpu feature or a third-party rendering backend)
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render = [
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"bevy_internal/bevy_pbr",
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"bevy_internal/bevy_render",
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"bevy_internal/bevy_sprite",
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"bevy_internal/bevy_text",
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"bevy_internal/bevy_ui",
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]
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# Optional bevy crates
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bevy_audio = ["bevy_internal/bevy_audio"]
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bevy_dynamic_plugin = ["bevy_internal/bevy_dynamic_plugin"]
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bevy_gilrs = ["bevy_internal/bevy_gilrs"]
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bevy_gltf = ["bevy_internal/bevy_gltf"]
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bevy_wgpu = ["bevy_internal/bevy_wgpu"]
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bevy_winit = ["bevy_internal/bevy_winit"]
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bevy_core_pipeline = ["bevy_internal/bevy_core_pipeline"]
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bevy_render2 = ["bevy_internal/bevy_render2"]
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bevy_sprite2 = ["bevy_internal/bevy_sprite2"]
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bevy_pbr2 = ["bevy_internal/bevy_pbr2"]
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bevy_gltf2 = ["bevy_internal/bevy_gltf2"]
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trace_chrome = ["bevy_internal/trace_chrome"]
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trace = ["bevy_internal/trace"]
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wgpu_trace = ["bevy_internal/wgpu_trace"]
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# Image format support for texture loading (PNG and HDR are enabled by default)
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hdr = ["bevy_internal/hdr"]
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png = ["bevy_internal/png"]
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dds = ["bevy_internal/dds"]
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tga = ["bevy_internal/tga"]
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jpeg = ["bevy_internal/jpeg"]
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bmp = ["bevy_internal/bmp"]
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# Audio format support (MP3 is enabled by default)
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flac = ["bevy_internal/flac"]
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mp3 = ["bevy_internal/mp3"]
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vorbis = ["bevy_internal/vorbis"]
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wav = ["bevy_internal/wav"]
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# WASM support for audio (Currently only works with flac, wav and vorbis. Not with mp3)
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wasm_audio = ["bevy_internal/wasm_audio"]
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serialize = ["bevy_internal/serialize"]
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# Display server protocol support (X11 is enabled by default)
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wayland = ["bevy_internal/wayland"]
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x11 = ["bevy_internal/x11"]
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# enable rendering of font glyphs using subpixel accuracy
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subpixel_glyph_atlas = ["bevy_internal/subpixel_glyph_atlas"]
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# enable systems that allow for automated testing on CI
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bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]
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[dependencies]
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bevy_dylib = { path = "crates/bevy_dylib", version = "0.5.0", default-features = false, optional = true }
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bevy_internal = { path = "crates/bevy_internal", version = "0.5.0", default-features = false }
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[dev-dependencies]
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anyhow = "1.0.4"
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rand = "0.8.0"
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ron = "0.6.2"
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serde = { version = "1", features = ["derive"] }
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# Needed to poll Task examples
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futures-lite = "1.11.3"
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[[example]]
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name = "hello_world"
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path = "examples/hello_world.rs"
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# 2D Rendering
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[[example]]
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name = "contributors"
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path = "examples/2d/contributors.rs"
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[[example]]
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name = "mesh"
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path = "examples/2d/mesh.rs"
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[[example]]
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name = "many_sprites"
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path = "examples/2d/many_sprites.rs"
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[[example]]
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name = "sprite"
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path = "examples/2d/sprite.rs"
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[[example]]
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name = "sprite_flipping"
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path = "examples/2d/sprite_flipping.rs"
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[[example]]
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name = "sprite_sheet"
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path = "examples/2d/sprite_sheet.rs"
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[[example]]
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name = "text2d"
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path = "examples/2d/text2d.rs"
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[[example]]
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name = "texture_atlas"
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path = "examples/2d/texture_atlas.rs"
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[[example]]
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name = "pipelined_texture_atlas"
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path = "examples/2d/pipelined_texture_atlas.rs"
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# 3D Rendering
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[[example]]
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name = "3d_scene"
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path = "examples/3d/3d_scene.rs"
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[[example]]
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name = "3d_scene_pipelined"
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path = "examples/3d/3d_scene_pipelined.rs"
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[[example]]
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name = "cornell_box_pipelined"
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path = "examples/3d/cornell_box_pipelined.rs"
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[[example]]
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name = "load_gltf"
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path = "examples/3d/load_gltf.rs"
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[[example]]
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name = "load_gltf_pipelined"
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path = "examples/3d/load_gltf_pipelined.rs"
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[[example]]
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name = "msaa"
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path = "examples/3d/msaa.rs"
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[[example]]
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name = "orthographic"
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path = "examples/3d/orthographic.rs"
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[[example]]
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name = "orthographic_pipelined"
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path = "examples/3d/orthographic_pipelined.rs"
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[[example]]
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name = "parenting"
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path = "examples/3d/parenting.rs"
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[[example]]
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name = "pbr"
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path = "examples/3d/pbr.rs"
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[[example]]
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name = "pbr_pipelined"
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path = "examples/3d/pbr_pipelined.rs"
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[[example]]
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name = "render_to_texture"
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path = "examples/3d/render_to_texture.rs"
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[[example]]
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name = "shadow_biases_pipelined"
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path = "examples/3d/shadow_biases_pipelined.rs"
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[[example]]
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name = "shadow_caster_receiver_pipelined"
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path = "examples/3d/shadow_caster_receiver_pipelined.rs"
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[[example]]
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name = "spawner"
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path = "examples/3d/spawner.rs"
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[[example]]
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name = "texture"
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path = "examples/3d/texture.rs"
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[[example]]
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name = "texture_pipelined"
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path = "examples/3d/texture_pipelined.rs"
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[[example]]
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name = "update_gltf_scene"
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path = "examples/3d/update_gltf_scene.rs"
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[[example]]
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name = "wireframe"
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path = "examples/3d/wireframe.rs"
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[[example]]
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name = "z_sort_debug"
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path = "examples/3d/z_sort_debug.rs"
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# Application
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[[example]]
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name = "custom_loop"
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path = "examples/app/custom_loop.rs"
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[[example]]
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name = "drag_and_drop"
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path = "examples/app/drag_and_drop.rs"
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[[example]]
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name = "empty"
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path = "examples/app/empty.rs"
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[[example]]
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name = "empty_defaults"
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path = "examples/app/empty_defaults.rs"
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[[example]]
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name = "headless"
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path = "examples/app/headless.rs"
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[[example]]
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name = "logs"
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path = "examples/app/logs.rs"
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[[example]]
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name = "plugin"
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path = "examples/app/plugin.rs"
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[[example]]
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name = "plugin_group"
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path = "examples/app/plugin_group.rs"
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[[example]]
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name = "return_after_run"
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path = "examples/app/return_after_run.rs"
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[[example]]
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name = "thread_pool_resources"
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path = "examples/app/thread_pool_resources.rs"
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# Assets
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[[example]]
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name = "asset_loading"
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path = "examples/asset/asset_loading.rs"
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[[example]]
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name = "custom_asset"
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path = "examples/asset/custom_asset.rs"
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[[example]]
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name = "custom_asset_io"
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path = "examples/asset/custom_asset_io.rs"
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[[example]]
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name = "hot_asset_reloading"
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path = "examples/asset/hot_asset_reloading.rs"
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# Async Tasks
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[[example]]
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name = "async_compute"
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path = "examples/async_tasks/async_compute.rs"
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# Audio
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[[example]]
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name = "audio"
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path = "examples/audio/audio.rs"
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# Diagnostics
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[[example]]
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name = "log_diagnostics"
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path = "examples/diagnostics/log_diagnostics.rs"
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[[example]]
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name = "custom_diagnostic"
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path = "examples/diagnostics/custom_diagnostic.rs"
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# ECS (Entity Component System)
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[[example]]
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name = "ecs_guide"
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path = "examples/ecs/ecs_guide.rs"
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[[example]]
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name = "component_change_detection"
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path = "examples/ecs/component_change_detection.rs"
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[[example]]
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name = "event"
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path = "examples/ecs/event.rs"
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[[example]]
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name = "fixed_timestep"
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path = "examples/ecs/fixed_timestep.rs"
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[[example]]
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name = "hierarchy"
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path = "examples/ecs/hierarchy.rs"
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[[example]]
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name = "iter_combinations"
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path = "examples/ecs/iter_combinations.rs"
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[[example]]
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name = "parallel_query"
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path = "examples/ecs/parallel_query.rs"
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[[example]]
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name = "removal_detection"
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path = "examples/ecs/removal_detection.rs"
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[[example]]
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name = "startup_system"
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path = "examples/ecs/startup_system.rs"
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[[example]]
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name = "state"
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path = "examples/ecs/state.rs"
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[[example]]
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name = "system_chaining"
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path = "examples/ecs/system_chaining.rs"
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[[example]]
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name = "system_param"
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path = "examples/ecs/system_param.rs"
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[[example]]
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name = "system_sets"
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path = "examples/ecs/system_sets.rs"
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[[example]]
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name = "timers"
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path = "examples/ecs/timers.rs"
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[[example]]
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name = "query_bundle"
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path = "examples/ecs/query_bundle.rs"
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# Games
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[[example]]
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name = "alien_cake_addict"
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path = "examples/game/alien_cake_addict.rs"
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[[example]]
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name = "breakout"
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path = "examples/game/breakout.rs"
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# Input
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[[example]]
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name = "char_input_events"
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path = "examples/input/char_input_events.rs"
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[[example]]
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name = "gamepad_input"
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path = "examples/input/gamepad_input.rs"
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[[example]]
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name = "gamepad_input_events"
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path = "examples/input/gamepad_input_events.rs"
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[[example]]
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name = "keyboard_input"
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path = "examples/input/keyboard_input.rs"
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[[example]]
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name = "keyboard_modifiers"
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path = "examples/input/keyboard_modifiers.rs"
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[[example]]
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name = "keyboard_input_events"
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path = "examples/input/keyboard_input_events.rs"
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[[example]]
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name = "mouse_input"
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path = "examples/input/mouse_input.rs"
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[[example]]
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name = "mouse_input_events"
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path = "examples/input/mouse_input_events.rs"
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[[example]]
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name = "touch_input"
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path = "examples/input/touch_input.rs"
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[[example]]
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name = "touch_input_events"
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path = "examples/input/touch_input_events.rs"
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# Reflection
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[[example]]
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name = "reflection"
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path = "examples/reflection/reflection.rs"
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[[example]]
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name = "generic_reflection"
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path = "examples/reflection/generic_reflection.rs"
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[[example]]
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name = "reflection_types"
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path = "examples/reflection/reflection_types.rs"
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[[example]]
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name = "trait_reflection"
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path = "examples/reflection/trait_reflection.rs"
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# Scene
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[[example]]
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name = "scene"
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path = "examples/scene/scene.rs"
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# Shaders
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[[example]]
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name = "animate_shader"
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path = "examples/shader/animate_shader.rs"
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[[example]]
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name = "array_texture"
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path = "examples/shader/array_texture.rs"
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[[example]]
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name = "hot_shader_reloading"
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path = "examples/shader/hot_shader_reloading.rs"
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[[example]]
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name = "mesh_custom_attribute"
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path = "examples/shader/mesh_custom_attribute.rs"
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[[example]]
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name = "shader_custom_material"
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path = "examples/shader/shader_custom_material.rs"
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[[example]]
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name = "shader_defs"
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path = "examples/shader/shader_defs.rs"
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# Tools
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[[example]]
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name = "bevymark"
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path = "examples/tools/bevymark.rs"
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[[example]]
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name = "bevymark_pipelined"
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path = "examples/tools/bevymark_pipelined.rs"
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# UI (User Interface)
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[[example]]
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name = "button"
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path = "examples/ui/button.rs"
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[[example]]
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name = "font_atlas_debug"
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path = "examples/ui/font_atlas_debug.rs"
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[[example]]
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name = "text"
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path = "examples/ui/text.rs"
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[[example]]
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name = "text_debug"
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path = "examples/ui/text_debug.rs"
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[[example]]
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name = "ui"
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path = "examples/ui/ui.rs"
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# Window
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[[example]]
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name = "clear_color"
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path = "examples/window/clear_color.rs"
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[[example]]
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name = "clear_color_pipelined"
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path = "examples/window/clear_color_pipelined.rs"
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[[example]]
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name = "multiple_windows"
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path = "examples/window/multiple_windows.rs"
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[[example]]
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name = "scale_factor_override"
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path = "examples/window/scale_factor_override.rs"
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[[example]]
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name = "window_settings"
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path = "examples/window/window_settings.rs"
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# WASM
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[[example]]
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name = "hello_wasm"
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path = "examples/wasm/hello_wasm.rs"
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required-features = []
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[[example]]
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name = "assets_wasm"
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path = "examples/wasm/assets_wasm.rs"
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required-features = ["bevy_winit"]
|
|
|
|
[[example]]
|
|
name = "headless_wasm"
|
|
path = "examples/wasm/headless_wasm.rs"
|
|
required-features = []
|
|
|
|
[[example]]
|
|
name = "winit_wasm"
|
|
path = "examples/wasm/winit_wasm.rs"
|
|
required-features = ["bevy_winit"]
|
|
|
|
# Android
|
|
[[example]]
|
|
crate-type = ["cdylib"]
|
|
name = "android"
|
|
path = "examples/android/android.rs"
|
|
|
|
[package.metadata.android]
|
|
apk_label = "Bevy Example"
|
|
assets = "assets"
|
|
res = "assets/android-res"
|
|
icon = "@mipmap/ic_launcher"
|
|
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
|
|
min_sdk_version = 16
|
|
target_sdk_version = 29
|