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# Objective - Replace the square with a circle in the breakout example. - Fixes #4324, adopted from #4682 by @shaderduck. ## Solution - Uses the Mesh2D APIs to draw a circle. The collision still uses the AABB algorithm, but it seems to be working fine, and I haven't seen any odd looking cases. |
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.. | ||
alien_cake_addict.rs | ||
breakout.rs | ||
contributors.rs | ||
game_menu.rs |