bevy/crates/bevy_sprite/src
Paweł Grabarz 189df30a83 use bytemuck crate instead of Byteable trait (#2183)
This gets rid of multiple unsafe blocks that we had to maintain ourselves, and instead depends on library that's commonly used and supported by the ecosystem. We also get support for glam types for free.

There is still some things to clear up with the `Bytes` trait, but that is a bit more substantial change and can be done separately. Also there are already separate efforts to use `crevice` crate, so I've just added that as a TODO.
2021-05-17 22:29:10 +00:00
..
render update for wgpu 0.8 (#1959) 2021-05-02 20:45:25 +00:00
collide_aabb.rs Add module level documentation for collide_aabb (#2152) 2021-05-14 18:45:31 +00:00
color_material.rs Allows a number of clippy lints and fixes 2 (#1999) 2021-05-14 20:37:32 +00:00
dynamic_texture_atlas_builder.rs format comments (#1612) 2021-03-11 00:27:30 +00:00
entity.rs Bevy ECS V2 (#1525) 2021-03-05 07:54:35 +00:00
frustum_culling.rs Frustum Culling (for Sprites) (#1492) 2021-03-24 21:29:53 +00:00
lib.rs Hide re-exported docs (#1985) 2021-04-27 18:29:33 +00:00
rect.rs use bytemuck crate instead of Byteable trait (#2183) 2021-05-17 22:29:10 +00:00
sprite.rs official 2D examples linked in rustdoc (#2081) 2021-05-05 18:45:49 +00:00
texture_atlas.rs official 2D examples linked in rustdoc (#2081) 2021-05-05 18:45:49 +00:00
texture_atlas_builder.rs update for rectangle-pack 0.2.1 (fix CI) (#1741) 2021-03-23 19:07:33 +00:00