mirror of
https://github.com/bevyengine/bevy
synced 2025-01-06 10:18:59 +00:00
2b6e67f4cb
### Problem It currently isn't possible to construct the default value of a reflected type. Because of that, it isn't possible to use `add_component` of `ReflectComponent` to add a new component to an entity because you can't know what the initial value should be. ### Solution 1. add `ReflectDefault` type ```rust #[derive(Clone)] pub struct ReflectDefault { default: fn() -> Box<dyn Reflect>, } impl ReflectDefault { pub fn default(&self) -> Box<dyn Reflect> { (self.default)() } } impl<T: Reflect + Default> FromType<T> for ReflectDefault { fn from_type() -> Self { ReflectDefault { default: || Box::new(T::default()), } } } ``` 2. add `#[reflect(Default)]` to all component types that implement `Default` and are user facing (so not `ComputedSize`, `CubemapVisibleEntities` etc.) This makes it possible to add the default value of a component to an entity without any compile-time information: ```rust fn main() { let mut app = App::new(); app.register_type::<Camera>(); let type_registry = app.world.get_resource::<TypeRegistry>().unwrap(); let type_registry = type_registry.read(); let camera_registration = type_registry.get(std::any::TypeId::of::<Camera>()).unwrap(); let reflect_default = camera_registration.data::<ReflectDefault>().unwrap(); let reflect_component = camera_registration .data::<ReflectComponent>() .unwrap() .clone(); let default = reflect_default.default(); drop(type_registry); let entity = app.world.spawn().id(); reflect_component.add_component(&mut app.world, entity, &*default); let camera = app.world.entity(entity).get::<Camera>().unwrap(); dbg!(&camera); } ``` ### Open questions - should we have `ReflectDefault` or `ReflectFromWorld` or both?
152 lines
3.5 KiB
Rust
152 lines
3.5 KiB
Rust
use bevy_ecs::{component::Component, reflect::ReflectComponent};
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use bevy_reflect::std_traits::ReflectDefault;
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use bevy_reflect::Reflect;
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use bevy_utils::AHasher;
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use std::{
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borrow::Cow,
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hash::{Hash, Hasher},
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ops::Deref,
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};
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/// Component used to identify an entity. Stores a hash for faster comparisons
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/// The hash is eagerly re-computed upon each update to the name.
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///
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/// [`Name`] should not be treated as a globally unique identifier for entities,
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/// as multiple entities can have the same name. [`bevy_ecs::entity::Entity`] should be
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/// used instead as the default unique identifier.
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#[derive(Component, Debug, Clone, Reflect)]
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#[reflect(Component, Default)]
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pub struct Name {
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hash: u64, // TODO: Shouldn't be serialized
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name: Cow<'static, str>,
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}
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impl Default for Name {
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fn default() -> Self {
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Name::new("")
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}
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}
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impl Name {
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/// Creates a new [`Name`] from any string-like type.
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///
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/// The internal hash will be computed immediately.
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pub fn new(name: impl Into<Cow<'static, str>>) -> Self {
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let name = name.into();
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let mut name = Name { name, hash: 0 };
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name.update_hash();
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name
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}
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/// Sets the entity's name.
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///
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/// The internal hash will be re-computed.
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#[inline(always)]
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pub fn set(&mut self, name: impl Into<Cow<'static, str>>) {
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*self = Name::new(name);
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}
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/// Updates the name of the entity in place.
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///
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/// This will allocate a new string if the name was previously
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/// created from a borrow.
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#[inline(always)]
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pub fn mutate<F: FnOnce(&mut String)>(&mut self, f: F) {
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f(self.name.to_mut());
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self.update_hash();
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}
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/// Gets the name of the entity as a `&str`.
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#[inline(always)]
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pub fn as_str(&self) -> &str {
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&self.name
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}
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fn update_hash(&mut self) {
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let mut hasher = AHasher::default();
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self.name.hash(&mut hasher);
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self.hash = hasher.finish();
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}
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}
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impl std::fmt::Display for Name {
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#[inline(always)]
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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std::fmt::Display::fmt(&self.name, f)
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}
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}
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/* Conversions from strings */
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impl From<&str> for Name {
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#[inline(always)]
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fn from(name: &str) -> Self {
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Name::new(name.to_owned())
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}
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}
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impl From<String> for Name {
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#[inline(always)]
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fn from(name: String) -> Self {
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Name::new(name)
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}
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}
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/* Conversions to strings */
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impl AsRef<str> for Name {
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#[inline(always)]
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fn as_ref(&self) -> &str {
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&self.name
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}
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}
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impl From<&Name> for String {
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#[inline(always)]
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fn from(val: &Name) -> String {
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val.as_str().to_owned()
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}
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}
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impl From<Name> for String {
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#[inline(always)]
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fn from(val: Name) -> String {
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val.name.into_owned()
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}
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}
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impl Hash for Name {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.name.hash(state);
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}
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}
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impl PartialEq for Name {
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fn eq(&self, other: &Self) -> bool {
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if self.hash != other.hash {
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// Makes the common case of two strings not been equal very fast
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return false;
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}
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self.name.eq(&other.name)
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}
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}
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impl Eq for Name {}
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impl PartialOrd for Name {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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self.name.partial_cmp(&other.name)
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}
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}
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impl Ord for Name {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.name.cmp(&other.name)
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}
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}
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impl Deref for Name {
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type Target = str;
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fn deref(&self) -> &Self::Target {
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self.name.as_ref()
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}
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}
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