mirror of
https://github.com/bevyengine/bevy
synced 2025-01-02 00:08:53 +00:00
814f8d1635
# Objective - Update wgpu to 0.13 - ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now - Also update parking_lot to 0.12 and naga to 0.9 ## Solution - Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax - Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes - fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
6 lines
134 B
WebGPU Shading Language
6 lines
134 B
WebGPU Shading Language
#define_import_path bevy_sprite::mesh2d_bindings
|
|
|
|
#import bevy_sprite::mesh2d_types
|
|
|
|
@group(2) @binding(0)
|
|
var<uniform> mesh: Mesh2d;
|