mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
03575aef22
# Objective - Fix the environment map shader not working under webgl due to textureNumLevels() not being supported - Fixes https://github.com/bevyengine/bevy/issues/7722 ## Solution - Instead of using textureNumLevels(), put an extra field in the GpuLights uniform to store the mip count |
||
---|---|---|
.. | ||
macros | ||
src | ||
Cargo.toml |