mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 06:30:19 +00:00
166686e0f2
# Objective The name `TextAlignment` is really deceptive and almost every new user gets confused about the differences between aligning text with `TextAlignment`, aligning text with `Style` and aligning text with anchor (when using `Text2d`). ## Solution * Rename `TextAlignment` to `JustifyText`. The associated helper methods are also renamed. * Improve the doc comments for text explaining explicitly how the `JustifyText` component affects the arrangement of text. * Add some extra cases to the `text_debug` example that demonstate the differences between alignment using `JustifyText` and alignment using `Style`. <img width="757" alt="text_debug_2" src="https://github.com/bevyengine/bevy/assets/27962798/9d53e647-93f9-4bc7-8a20-0d9f783304d2"> --- ## Changelog * `TextAlignment` has been renamed to `JustifyText` * `TextBundle::with_text_alignment` has been renamed to `TextBundle::with_text_justify` * `Text::with_alignment` has been renamed to `Text::with_justify` * The `text_alignment` field of `TextMeasureInfo` has been renamed to `justification` ## Migration Guide * `TextAlignment` has been renamed to `JustifyText` * `TextBundle::with_text_alignment` has been renamed to `TextBundle::with_text_justify` * `Text::with_alignment` has been renamed to `Text::with_justify` * The `text_alignment` field of `TextMeasureInfo` has been renamed to `justification`
144 lines
4.9 KiB
Rust
144 lines
4.9 KiB
Rust
//! This example illustrates how to create UI text and update it in a system.
|
|
//!
|
|
//! It displays the current FPS in the top left corner, as well as text that changes color
|
|
//! in the bottom right. For text within a scene, please see the text2d example.
|
|
|
|
use bevy::{
|
|
diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins((DefaultPlugins, FrameTimeDiagnosticsPlugin))
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, (text_update_system, text_color_system))
|
|
.run();
|
|
}
|
|
|
|
// A unit struct to help identify the FPS UI component, since there may be many Text components
|
|
#[derive(Component)]
|
|
struct FpsText;
|
|
|
|
// A unit struct to help identify the color-changing Text component
|
|
#[derive(Component)]
|
|
struct ColorText;
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
// UI camera
|
|
commands.spawn(Camera2dBundle::default());
|
|
// Text with one section
|
|
commands.spawn((
|
|
// Create a TextBundle that has a Text with a single section.
|
|
TextBundle::from_section(
|
|
// Accepts a `String` or any type that converts into a `String`, such as `&str`
|
|
"hello\nbevy!",
|
|
TextStyle {
|
|
// This font is loaded and will be used instead of the default font.
|
|
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
|
font_size: 100.0,
|
|
..default()
|
|
},
|
|
) // Set the justification of the Text
|
|
.with_text_justify(JustifyText::Center)
|
|
// Set the style of the TextBundle itself.
|
|
.with_style(Style {
|
|
position_type: PositionType::Absolute,
|
|
bottom: Val::Px(5.0),
|
|
right: Val::Px(5.0),
|
|
..default()
|
|
}),
|
|
ColorText,
|
|
));
|
|
|
|
// Text with multiple sections
|
|
commands.spawn((
|
|
// Create a TextBundle that has a Text with a list of sections.
|
|
TextBundle::from_sections([
|
|
TextSection::new(
|
|
"FPS: ",
|
|
TextStyle {
|
|
// This font is loaded and will be used instead of the default font.
|
|
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
|
font_size: 60.0,
|
|
..default()
|
|
},
|
|
),
|
|
TextSection::from_style(if cfg!(feature = "default_font") {
|
|
TextStyle {
|
|
font_size: 60.0,
|
|
color: Color::GOLD,
|
|
// If no font is specified, the default font (a minimal subset of FiraMono) will be used.
|
|
..default()
|
|
}
|
|
} else {
|
|
// "default_font" feature is unavailable, load a font to use instead.
|
|
TextStyle {
|
|
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
|
font_size: 60.0,
|
|
color: Color::GOLD,
|
|
}
|
|
}),
|
|
]),
|
|
FpsText,
|
|
));
|
|
|
|
#[cfg(feature = "default_font")]
|
|
commands.spawn(
|
|
// Here we are able to call the `From` method instead of creating a new `TextSection`.
|
|
// This will use the default font (a minimal subset of FiraMono) and apply the default styling.
|
|
TextBundle::from("From an &str into a TextBundle with the default font!").with_style(
|
|
Style {
|
|
position_type: PositionType::Absolute,
|
|
bottom: Val::Px(5.0),
|
|
left: Val::Px(15.0),
|
|
..default()
|
|
},
|
|
),
|
|
);
|
|
|
|
#[cfg(not(feature = "default_font"))]
|
|
commands.spawn(
|
|
TextBundle::from_section(
|
|
"Default font disabled",
|
|
TextStyle {
|
|
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
|
..default()
|
|
},
|
|
)
|
|
.with_style(Style {
|
|
position_type: PositionType::Absolute,
|
|
bottom: Val::Px(5.0),
|
|
left: Val::Px(15.0),
|
|
..default()
|
|
}),
|
|
);
|
|
}
|
|
|
|
fn text_color_system(time: Res<Time>, mut query: Query<&mut Text, With<ColorText>>) {
|
|
for mut text in &mut query {
|
|
let seconds = time.elapsed_seconds();
|
|
|
|
// Update the color of the first and only section.
|
|
text.sections[0].style.color = Color::Rgba {
|
|
red: (1.25 * seconds).sin() / 2.0 + 0.5,
|
|
green: (0.75 * seconds).sin() / 2.0 + 0.5,
|
|
blue: (0.50 * seconds).sin() / 2.0 + 0.5,
|
|
alpha: 1.0,
|
|
};
|
|
}
|
|
}
|
|
|
|
fn text_update_system(
|
|
diagnostics: Res<DiagnosticsStore>,
|
|
mut query: Query<&mut Text, With<FpsText>>,
|
|
) {
|
|
for mut text in &mut query {
|
|
if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
|
|
if let Some(value) = fps.smoothed() {
|
|
// Update the value of the second section
|
|
text.sections[1].value = format!("{value:.2}");
|
|
}
|
|
}
|
|
}
|
|
}
|