mirror of
https://github.com/bevyengine/bevy
synced 2024-11-29 16:10:19 +00:00
1d8d78ef0e
The `ClearColor` PR was merged before I was quite finished. This fixes a few errors, and addresses Cart's feedback about the pixel perfect example by updating the sprite colors to match the existing bevy bird branding colors. ![image](https://github.com/bevyengine/bevy/assets/2632925/33722c45-ed66-4d3a-af11-f4197611a13c)
25 lines
686 B
Rust
25 lines
686 B
Rust
//! Displays a single [`Sprite`], created from an image, but flipped on one axis.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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commands.spawn(SpriteBundle {
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texture: asset_server.load("branding/bevy_bird_dark.png"),
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sprite: Sprite {
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// Flip the logo to the left
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flip_x: true,
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// And don't flip it upside-down ( the default )
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flip_y: false,
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..default()
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},
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..default()
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});
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}
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