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# Objective - It is common to run a system only when the clock is paused or not paused, but this run condition doesn't exist. ## Solution - Add the "paused" run condition. --- ## Changelog - Systems can now be scheduled to run only if the clock is paused or not using `.run_if(paused())` or `.run_if(not(paused()))`. --------- Co-authored-by: radiish <cb.setho@gmail.com> |
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README.md |
Bevy Time
The built-in timekeeping plugin for the Bevy game engine.