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https://github.com/bevyengine/bevy
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f7aa83a247
# Objective Implement borders for UI nodes. Relevant discussion: #7785 Related: #5924, #3991 <img width="283" alt="borders" src="https://user-images.githubusercontent.com/27962798/220968899-7661d5ec-6f5b-4b0f-af29-bf9af02259b5.PNG"> ## Solution Add an extraction function to draw the borders. --- Can only do one colour rectangular borders due to the limitations of the Bevy UI renderer. Maybe it can be combined with #3991 eventually to add curved border support. ## Changelog * Added a component `BorderColor`. * Added the `extract_uinode_borders` system to the UI Render App. * Added the UI example `borders` --------- Co-authored-by: Nico Burns <nico@nicoburns.com>
117 lines
3.4 KiB
Rust
117 lines
3.4 KiB
Rust
//! Example demonstrating bordered UI nodes
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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let root = commands
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.spawn(NodeBundle {
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style: Style {
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flex_basis: Val::Percent(100.0),
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margin: UiRect::all(Val::Px(25.0)),
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flex_wrap: FlexWrap::Wrap,
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justify_content: JustifyContent::FlexStart,
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align_items: AlignItems::FlexStart,
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align_content: AlignContent::FlexStart,
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..Default::default()
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},
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background_color: BackgroundColor(Color::BLACK),
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..Default::default()
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})
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.id();
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// all the different combinations of border edges
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let borders = [
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UiRect::default(),
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UiRect::all(Val::Px(10.)),
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UiRect::left(Val::Px(10.)),
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UiRect::right(Val::Px(10.)),
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UiRect::top(Val::Px(10.)),
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UiRect::bottom(Val::Px(10.)),
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UiRect::horizontal(Val::Px(10.)),
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UiRect::vertical(Val::Px(10.)),
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UiRect {
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left: Val::Px(10.),
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top: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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left: Val::Px(10.),
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bottom: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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right: Val::Px(10.),
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top: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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right: Val::Px(10.),
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bottom: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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right: Val::Px(10.),
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top: Val::Px(10.),
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bottom: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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left: Val::Px(10.),
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top: Val::Px(10.),
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bottom: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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left: Val::Px(10.),
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right: Val::Px(10.),
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top: Val::Px(10.),
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..Default::default()
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},
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UiRect {
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left: Val::Px(10.),
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right: Val::Px(10.),
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bottom: Val::Px(10.),
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..Default::default()
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},
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];
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for i in 0..64 {
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let inner_spot = commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Px(10.),
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height: Val::Px(10.),
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..Default::default()
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},
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background_color: Color::YELLOW.into(),
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..Default::default()
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})
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.id();
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let bordered_node = commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Px(50.),
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height: Val::Px(50.),
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border: borders[i % borders.len()],
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margin: UiRect::all(Val::Px(2.)),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..Default::default()
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},
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background_color: Color::BLUE.into(),
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border_color: Color::WHITE.with_a(0.5).into(),
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..Default::default()
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})
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.add_child(inner_spot)
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.id();
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commands.entity(root).add_child(bordered_node);
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}
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}
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