mirror of
https://github.com/bevyengine/bevy
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139 lines
5.2 KiB
Rust
139 lines
5.2 KiB
Rust
mod converters;
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mod winit_windows;
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pub use winit_windows::*;
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use crate::{
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input::{
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keyboard::KeyboardInput,
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mouse::{MouseMotion, MouseButtonInput},
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},
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prelude::*,
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};
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use super::{CreateWindow, Window, WindowCreated, WindowResized, Windows};
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use winit::{
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event,
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event::{DeviceEvent, WindowEvent},
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event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
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};
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#[derive(Default)]
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pub struct WinitPlugin;
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impl AppPlugin for WinitPlugin {
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fn build(&self, app: AppBuilder) -> AppBuilder {
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app
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// TODO: It would be great to provide a raw winit WindowEvent here, but the lifetime on it is
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// stopping us. there are plans to remove the lifetime: https://github.com/rust-windowing/winit/pull/1456
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// .add_event::<winit::event::WindowEvent>()
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.add_resource(WinitWindows::default())
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.set_runner(winit_runner)
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}
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}
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pub fn winit_runner(mut app: App) {
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let event_loop = EventLoop::new();
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let mut create_window_event_reader = app.resources.get_event_reader::<CreateWindow>();
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handle_create_window_events(
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&mut app.resources,
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&event_loop,
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&mut create_window_event_reader,
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);
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log::debug!("Entering winit event loop");
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event_loop.run(move |event, event_loop, control_flow| {
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*control_flow = if cfg!(feature = "metal-auto-capture") {
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ControlFlow::Exit
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} else {
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ControlFlow::Poll
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};
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match event {
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event::Event::WindowEvent {
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event: WindowEvent::Resized(size),
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window_id: winit_window_id,
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..
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} => {
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let winit_windows = app.resources.get_mut::<WinitWindows>().unwrap();
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let mut windows = app.resources.get_mut::<Windows>().unwrap();
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let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
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let is_primary = windows
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.get_primary()
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.map(|primary_window| primary_window.id == window_id)
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.unwrap_or(false);
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let mut window = windows.get_mut(window_id).unwrap();
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window.width = size.width;
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window.height = size.height;
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let mut resize_event = app.resources.get_mut::<Events<WindowResized>>().unwrap();
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resize_event.send(WindowResized {
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id: window_id,
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height: window.height,
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width: window.width,
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is_primary,
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});
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}
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event::Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => {
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*control_flow = ControlFlow::Exit;
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}
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WindowEvent::KeyboardInput { ref input, .. } => {
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let mut keyboard_input_events =
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app.resources.get_mut::<Events<KeyboardInput>>().unwrap();
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keyboard_input_events.send(input.into());
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}
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WindowEvent::MouseInput { state, button, .. } => {
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let mut mouse_button_input_events =
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app.resources.get_mut::<Events<MouseButtonInput>>().unwrap();
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mouse_button_input_events.send(MouseButtonInput {
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button: button.into(),
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state: state.into(),
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});
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}
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_ => {}
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},
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event::Event::DeviceEvent { ref event, .. } => match event {
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DeviceEvent::MouseMotion { delta } => {
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let mut mouse_motion_events =
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app.resources.get_mut::<Events<MouseMotion>>().unwrap();
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mouse_motion_events.send(MouseMotion { delta: *delta });
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},
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_ => {}
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},
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event::Event::MainEventsCleared => {
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handle_create_window_events(
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&mut app.resources,
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event_loop,
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&mut create_window_event_reader,
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);
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app.update();
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}
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_ => (),
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}
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});
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}
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fn handle_create_window_events(
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resources: &mut Resources,
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event_loop: &EventLoopWindowTarget<()>,
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create_window_event_reader: &mut EventReader<CreateWindow>,
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) {
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let mut winit_windows = resources.get_mut::<WinitWindows>().unwrap();
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let mut windows = resources.get_mut::<Windows>().unwrap();
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let create_window_events = resources.get::<Events<CreateWindow>>().unwrap();
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let mut window_created_events = resources.get_mut::<Events<WindowCreated>>().unwrap();
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for create_window_event in create_window_events.iter(create_window_event_reader) {
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let window = Window::new(&create_window_event.descriptor);
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winit_windows.create_window(event_loop, &window);
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let window_id = window.id;
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windows.add(window);
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let is_primary = windows
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.get_primary()
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.map(|primary| primary.id == window_id)
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.unwrap_or(false);
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window_created_events.send(WindowCreated {
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id: window_id,
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is_primary,
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});
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}
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}
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