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# Objective - iOS CI has linker issues https://github.com/bevyengine/bevy/runs/4388921574?check_suite_focus=true ## Solution - Building for iOS actually requires ~~both iOS SDK for target and~~ macOS SDK for build scripts. ~~I added them both when needed~~ I replaced the iOS SDK with the maOS. This was not an issue on m1 as they are compatible enough to make the build pass. - This completely confused `shader-sys` which fails to build in this configuration. Luckily as the example now uses the new renderer, I was able to remove the old renderer and depend no more on this lib. This is confirmed to work: - on intel mac with simulator - on m1 mac with simulator - on m1 mac with real iphone |
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.. | ||
bevy_ios_example.xcodeproj | ||
ios-src | ||
src | ||
.gitignore | ||
build_rust_deps.sh | ||
Cargo.toml | ||
Makefile |