bevy/crates
Kirillov Kirill 01bdf67c33 Improve the set_active_camera system (#4251)
# Objective

- Make `set_active_camera` system correctly respond to camera deletion, while preserving its correct behavior on first ever frame and any consequent frame, and with multiple cameras of the same type available in the world.
- Fixes #4227

## Solution

- Add a check that the entity referred to by `ActiveCamera` still exists in the world.
2022-04-07 23:30:47 +00:00
..
bevy_animation animations: don't ignore curves with one keyframe (#4406) 2022-04-04 19:45:51 +00:00
bevy_app Fix formatting, spelling, phrasing and consistency (#4275) 2022-04-05 22:36:02 +00:00
bevy_asset Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_audio Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_core Make System responsible for updating its own archetypes (#4115) 2022-04-07 20:50:43 +00:00
bevy_core_pipeline Compute Pipeline Specialization (#3979) 2022-03-23 00:27:26 +00:00
bevy_crevice Add a helper for storage buffers similar to UniformVec (#4079) 2022-03-22 21:23:50 +00:00
bevy_derive bevy_derive: Add derives for Deref and DerefMut (#4328) 2022-03-29 02:10:06 +00:00
bevy_diagnostic Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_dylib Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_dynamic_plugin Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_ecs Make System responsible for updating its own archetypes (#4115) 2022-04-07 20:50:43 +00:00
bevy_ecs_compile_fail_tests REMOVE unsound lifetime annotations on EntityMut (#4096) 2022-04-04 21:33:33 +00:00
bevy_gilrs Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_gltf insert the gltf mesh name on the entity if there is one (#4119) 2022-04-07 22:19:32 +00:00
bevy_hierarchy Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_input input clear should not clear pressed (#4418) 2022-04-04 22:10:00 +00:00
bevy_internal animation player (#4375) 2022-04-02 22:36:02 +00:00
bevy_log Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_macro_utils Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_math Remove face_toward.rs (#4277) 2022-04-03 14:40:46 +00:00
bevy_pbr increase the maximum number of point lights with shadows to the max supported by the device (#4435) 2022-04-07 21:55:31 +00:00
bevy_reflect Re-enable test_property_type_registration() (#4419) 2022-04-05 18:34:27 +00:00
bevy_render Improve the set_active_camera system (#4251) 2022-04-07 23:30:47 +00:00
bevy_scene Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_sprite Use storage buffers for clustered forward point lights (#3989) 2022-04-07 16:16:35 +00:00
bevy_tasks CI runs cargo miri test -p bevy_ecs (#4310) 2022-03-25 00:26:07 +00:00
bevy_text can specify an anchor for a sprite (#3463) 2022-04-04 22:09:59 +00:00
bevy_transform Skinned extraction speedup (#4428) 2022-04-07 16:16:36 +00:00
bevy_ui Fix clicked UI nodes getting reset when hovering child nodes (#4194) 2022-04-07 19:08:09 +00:00
bevy_utils use error scope to handle errors on shader module creation (#3675) 2022-03-29 22:39:14 +00:00
bevy_window Bump Bevy to 0.7.0-dev (#4230) 2022-03-19 03:54:15 +00:00
bevy_winit Enable drag-and-drop events on windows (#3772) 2022-04-04 20:09:54 +00:00