mirror of
https://github.com/bevyengine/bevy
synced 2024-11-14 00:47:32 +00:00
0746b8eb4c
# Objective Fixes #12225 Prior to the `bevy_color` port, `GREEN` used to mean "full green." But it is now a much darker color matching the css1 spec. ## Solution Change usages of `basic::GREEN` or `css::GREEN` to `LIME` to restore the examples to their former colors. This also removes the duplicate definition of `GREEN` from `css`. (it was already re-exported from `basic`) ## Note A lot of these examples could use nicer colors. I'm not trying to do that here. "Dark Grey" will be tackled separately and has its own tracking issue.
240 lines
7.6 KiB
Rust
240 lines
7.6 KiB
Rust
//! A simple example for debugging viewport coordinates
|
|
//!
|
|
//! This example creates two uinode trees, one using viewport coordinates and one using pixel coordinates,
|
|
//! and then switches between them once per second using the `Display` style property.
|
|
//! If there are no problems both layouts should be identical, except for the color of the margin changing which is used to signal that the displayed uinode tree has changed
|
|
//! (red for viewport, yellow for pixel).
|
|
use bevy::{color::palettes::css::*, prelude::*};
|
|
|
|
const PALETTE: [Srgba; 10] = [
|
|
RED, YELLOW, WHITE, BEIGE, AQUA, CRIMSON, NAVY, AZURE, LIME, BLACK,
|
|
];
|
|
|
|
#[derive(Component, Default, PartialEq)]
|
|
enum Coords {
|
|
#[default]
|
|
Viewport,
|
|
Pixel,
|
|
}
|
|
|
|
fn main() {
|
|
App::new()
|
|
.insert_resource(UiScale(2.0))
|
|
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
|
primary_window: Some(Window {
|
|
title: "Viewport Coordinates Debug".to_string(),
|
|
// This example relies on these specific viewport dimensions, so let's explicitly
|
|
// define them.
|
|
resolution: [1280., 720.].into(),
|
|
resizable: false,
|
|
..Default::default()
|
|
}),
|
|
..Default::default()
|
|
}))
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, update)
|
|
.run();
|
|
}
|
|
|
|
fn update(
|
|
mut timer: Local<f32>,
|
|
mut visible_tree: Local<Coords>,
|
|
time: Res<Time>,
|
|
mut coords_style_query: Query<(&Coords, &mut Style)>,
|
|
) {
|
|
*timer -= time.delta_seconds();
|
|
if *timer <= 0. {
|
|
*timer = 1.;
|
|
*visible_tree = match *visible_tree {
|
|
Coords::Viewport => Coords::Pixel,
|
|
Coords::Pixel => Coords::Viewport,
|
|
};
|
|
for (coords, mut style) in coords_style_query.iter_mut() {
|
|
style.display = if *coords == *visible_tree {
|
|
Display::Flex
|
|
} else {
|
|
Display::None
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
fn setup(mut commands: Commands) {
|
|
commands.spawn(Camera2dBundle::default());
|
|
spawn_with_viewport_coords(&mut commands);
|
|
spawn_with_pixel_coords(&mut commands);
|
|
}
|
|
|
|
fn spawn_with_viewport_coords(commands: &mut Commands) {
|
|
commands
|
|
.spawn((
|
|
NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(100.),
|
|
height: Val::Vh(100.),
|
|
border: UiRect::axes(Val::Vw(5.), Val::Vh(5.)),
|
|
flex_wrap: FlexWrap::Wrap,
|
|
..default()
|
|
},
|
|
border_color: PALETTE[0].into(),
|
|
..default()
|
|
},
|
|
Coords::Viewport,
|
|
))
|
|
.with_children(|builder| {
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(30.),
|
|
height: Val::Vh(30.),
|
|
border: UiRect::all(Val::VMin(5.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[2].into(),
|
|
border_color: PALETTE[9].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(60.),
|
|
height: Val::Vh(30.),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[3].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(45.),
|
|
height: Val::Vh(30.),
|
|
border: UiRect::left(Val::VMax(45. / 2.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[4].into(),
|
|
border_color: PALETTE[8].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(45.),
|
|
height: Val::Vh(30.),
|
|
border: UiRect::right(Val::VMax(45. / 2.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[5].into(),
|
|
border_color: PALETTE[8].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(60.),
|
|
height: Val::Vh(30.),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[6].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(30.),
|
|
height: Val::Vh(30.),
|
|
border: UiRect::all(Val::VMin(5.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[7].into(),
|
|
border_color: PALETTE[9].into(),
|
|
..default()
|
|
});
|
|
});
|
|
}
|
|
|
|
fn spawn_with_pixel_coords(commands: &mut Commands) {
|
|
commands
|
|
.spawn((
|
|
NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(640.),
|
|
height: Val::Px(360.),
|
|
border: UiRect::axes(Val::Px(32.), Val::Px(18.)),
|
|
flex_wrap: FlexWrap::Wrap,
|
|
..default()
|
|
},
|
|
border_color: PALETTE[1].into(),
|
|
..default()
|
|
},
|
|
Coords::Pixel,
|
|
))
|
|
.with_children(|builder| {
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(192.),
|
|
height: Val::Px(108.),
|
|
border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[2].into(),
|
|
border_color: PALETTE[9].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(384.),
|
|
height: Val::Px(108.),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[3].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(288.),
|
|
height: Val::Px(108.),
|
|
border: UiRect::left(Val::Px(144.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[4].into(),
|
|
border_color: PALETTE[8].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(288.),
|
|
height: Val::Px(108.),
|
|
border: UiRect::right(Val::Px(144.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[5].into(),
|
|
border_color: PALETTE[8].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(384.),
|
|
height: Val::Px(108.),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[6].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(192.),
|
|
height: Val::Px(108.),
|
|
border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[7].into(),
|
|
border_color: PALETTE[9].into(),
|
|
..default()
|
|
});
|
|
});
|
|
}
|