mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
11b41206eb
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2).
36 lines
911 B
Rust
36 lines
911 B
Rust
use bevy::{
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input::mouse::{MouseButtonInput, MouseMotion, MouseWheel},
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prelude::*,
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window::CursorMoved,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_system(print_mouse_events_system)
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.run();
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}
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/// This system prints out all mouse events as they come in
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fn print_mouse_events_system(
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mut mouse_button_input_events: EventReader<MouseButtonInput>,
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mut mouse_motion_events: EventReader<MouseMotion>,
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mut cursor_moved_events: EventReader<CursorMoved>,
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mut mouse_wheel_events: EventReader<MouseWheel>,
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) {
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for event in mouse_button_input_events.iter() {
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info!("{:?}", event);
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}
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for event in mouse_motion_events.iter() {
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info!("{:?}", event);
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}
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for event in cursor_moved_events.iter() {
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info!("{:?}", event);
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}
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for event in mouse_wheel_events.iter() {
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info!("{:?}", event);
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}
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}
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