mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
760c645de1
Adopted from and closes https://github.com/bevyengine/bevy/pull/9914 by @djeedai # Objective Fix the use of `TypeRegistry` instead of `TypeRegistryArc` in dynamic scene and its serializer. Rename `DynamicScene::serialize_ron()` into `serialize()` to highlight the fact this is not about serializing to RON specifically, but rather about serializing to the official Bevy scene format (`.scn` / `.scn.ron`) which the `SceneLoader` can deserialize (and which happens to be based in RON, but that not the object here). Also make the link with the documentation of `SceneLoader` so users understand the full serializing cycle of a Bevy dynamic scene. Document `SceneSerializer` with an example showing how to serialize to a custom format (here: RON), which is easily transposed to serializing into any other format. Fixes #9520 ## Changelog ### Changed * `SceneSerializer` and all related serializing helper types now take a `&TypeRegistry` instead of a `&TypeRegistryArc`. ([SceneSerializer needlessly uses specifically &TypeRegistryArc #9520](https://github.com/bevyengine/bevy/issues/9520)) * `DynamicScene::serialize_ron()` was renamed to `serialize()`. ## Migration Guide * `SceneSerializer` and all related serializing helper types now take a `&TypeRegistry` instead of a `&TypeRegistryArc`. You can upgrade by getting the former from the latter with `TypeRegistryArc::read()`, _e.g._ ```diff let registry_arc: TypeRegistryArc = [...]; - let serializer = SceneSerializer(&scene, ®istry_arc); + let registry = registry_arc.read(); + let serializer = SceneSerializer(&scene, ®istry); ``` * Rename `DynamicScene::serialize_ron()` to `serialize()`. --------- Co-authored-by: Jerome Humbert <djeedai@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com> Co-authored-by: James Liu <contact@jamessliu.com> |
||
---|---|---|
.. | ||
scene.rs |