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# Objective Standard material defaults are currently strange, and the docs are wrong re: metallic. ## Solution Change the defaults to be similar to [Godot](https://github.com/godotengine/godot/pull/62756). --- ## Changelog #### Changed - `StandardMaterial` now defaults to a dielectric material (0.0 `metallic`) with 0.5 `perceptual_roughness`. ## Migration Guide `StandardMaterial`'s default have now changed to be a fully dielectric material with medium roughness. If you want to use the old defaults, you can set `perceptual_roughness = 0.089` and `metallic = 0.01` (though metallic should generally only be set to 0.0 or 1.0). |
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