mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 22:50:19 +00:00
6e5955f162
# Objective - Add sound effect to the breakout example ## Solution - Add a collision event and a system that listens to the event and plays a sound I only added a single sound for all collisions for the sake of simplicity, but this could easily be extended to play a different sound depending on the type of entity hit. The sound was generated randomly by using https://sfxr.me https://sfxr.me/#11111GA9soYREjtsWhzjPrpMDEYSjX8Fo1E6PnKhxdw6tu869XW4EAc3nzpKVAYLMzToNcHQtQjeBqjZukqPmMDToGdYQQCWBnC3nEYfp53se5ep9btxRdLK Closes #4326 https://user-images.githubusercontent.com/8348954/160154727-00e30743-3385-4c2f-97f0-1aaaf9a4dcc5.mp4 For some reason the video has a lot of delay in the sound, but when playing it locally there's no delay --- ## Changelog - Added sound to breakout example - Added bevy_audio and vorbis to the feature list ran for examples in CI ## Migration Guide N/A |
||
---|---|---|
.. | ||
android-res/mipmap-mdpi | ||
branding | ||
data | ||
fonts | ||
models | ||
scenes | ||
shaders | ||
sounds | ||
textures |