..
bevy_animation
Smooth Transition between Animations ( #6922 )
2023-01-09 19:24:51 +00:00
bevy_app
Fix beta clippy lints ( #7154 )
2023-01-11 09:51:22 +00:00
bevy_asset
Fix beta clippy lints ( #7154 )
2023-01-11 09:51:22 +00:00
bevy_audio
Expose symphonia features from rodio in bevy_audio and bevy ( #6388 )
2023-01-09 19:05:30 +00:00
bevy_core
Break CorePlugin
into TaskPoolPlugin
, TypeRegistrationPlugin
, FrameCountPlugin
. ( #7083 )
2023-01-05 11:42:35 +00:00
bevy_core_pipeline
Reduce branching in TrackedRenderPass ( #7053 )
2023-01-09 19:24:56 +00:00
bevy_derive
Fix ndk-macro link ( #7027 )
2022-12-25 05:06:03 +00:00
bevy_diagnostic
Fix various typos ( #7096 )
2023-01-06 00:43:30 +00:00
bevy_dylib
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin
Adapt path type of dynamically_load_plugin ( #6734 )
2022-12-05 23:39:43 +00:00
bevy_ecs
refactor: move internals from entity_ref
to World
, add SAFETY
comments ( #6402 )
2023-01-13 16:50:26 +00:00
bevy_ecs_compile_fail_tests
Fix clippy lints and failed test with Rust 1.66 ( #6945 )
2022-12-15 18:05:15 +00:00
bevy_encase_derive
add helper for macro to get either bevy::x or bevy_x depending on how it was imported ( #7164 )
2023-01-11 21:12:02 +00:00
bevy_gilrs
Gamepad events refactor ( #6965 )
2023-01-09 19:24:52 +00:00
bevy_gltf
enum Visibility
component ( #6320 )
2022-12-25 00:39:29 +00:00
bevy_hierarchy
Add an extension trait to EntityCommands
to update hierarchy while preserving GlobalTransform
( #7024 )
2023-01-12 18:46:11 +00:00
bevy_input
Added Ref to allow immutable access with change detection ( #7097 )
2023-01-11 15:41:54 +00:00
bevy_internal
Expose symphonia features from rodio in bevy_audio and bevy ( #6388 )
2023-01-09 19:05:30 +00:00
bevy_log
Fix suppression of all console logs when trace_tracy
is enabled ( #6955 )
2022-12-20 23:45:43 +00:00
bevy_macro_utils
add helper for macro to get either bevy::x or bevy_x depending on how it was imported ( #7164 )
2023-01-11 21:12:02 +00:00
bevy_math
Improve code/comments for Ray::intersect_plane
and its tests ( #6823 )
2022-12-05 22:49:06 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
Fix beta clippy lints ( #7154 )
2023-01-11 09:51:22 +00:00
bevy_ptr
Ensure Ptr/PtrMut/OwningPtr are aligned when casting in debug builds ( #7117 )
2023-01-11 23:12:20 +00:00
bevy_reflect
bevy_reflect: Add simple enum support to reflection paths ( #6560 )
2023-01-11 16:46:27 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect: Add compile fail tests for bevy_reflect ( #7041 )
2023-01-02 21:07:33 +00:00
bevy_render
Improve render phase documentation ( #7016 )
2023-01-12 15:11:58 +00:00
bevy_scene
Fix beta clippy lints ( #7154 )
2023-01-11 09:51:22 +00:00
bevy_sprite
Fix various typos ( #7096 )
2023-01-06 00:43:30 +00:00
bevy_tasks
Thread executor for running tasks on specific threads. ( #7087 )
2023-01-10 22:32:42 +00:00
bevy_text
Use Ref instead of &T and Changed<T> ( #7175 )
2023-01-12 22:39:59 +00:00
bevy_time
Fix various typos ( #7096 )
2023-01-06 00:43:30 +00:00
bevy_transform
Use Ref instead of &T and Changed<T> ( #7175 )
2023-01-12 22:39:59 +00:00
bevy_ui
Change default FocusPolicy to Pass ( #7161 )
2023-01-12 17:15:20 +00:00
bevy_utils
Fix various typos ( #7096 )
2023-01-06 00:43:30 +00:00
bevy_window
Fix various typos ( #7096 )
2023-01-06 00:43:30 +00:00
bevy_winit
fix cursor grab issue ( #7010 )
2023-01-04 23:00:12 +00:00