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https://github.com/bevyengine/bevy
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# Objective - Better consistency with `add_systems`. - Deprecating `add_plugin` in favor of a more powerful `add_plugins`. - Allow passing `Plugin` to `add_plugins`. - Allow passing tuples to `add_plugins`. ## Solution - `App::add_plugins` now takes an `impl Plugins` parameter. - `App::add_plugin` is deprecated. - `Plugins` is a new sealed trait that is only implemented for `Plugin`, `PluginGroup` and tuples over `Plugins`. - All examples, benchmarks and tests are changed to use `add_plugins`, using tuples where appropriate. --- ## Changelog ### Changed - `App::add_plugins` now accepts all types that implement `Plugins`, which is implemented for: - Types that implement `Plugin`. - Types that implement `PluginGroup`. - Tuples (up to 16 elements) over types that implement `Plugins`. - Deprecated `App::add_plugin` in favor of `App::add_plugins`. ## Migration Guide - Replace `app.add_plugin(plugin)` calls with `app.add_plugins(plugin)`. --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
59 lines
1.6 KiB
Rust
59 lines
1.6 KiB
Rust
//! Demonstrates the creation and registration of a custom plugin group.
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//! [`PluginGroup`]s are a way to group sets of plugins that should be registered together.
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use bevy::{app::PluginGroupBuilder, prelude::*};
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fn main() {
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App::new()
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.add_plugins((
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// Two PluginGroups that are included with bevy are DefaultPlugins and MinimalPlugins
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DefaultPlugins,
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// Adding a plugin group adds all plugins in the group by default
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HelloWorldPlugins,
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))
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// You can also modify a PluginGroup (such as disabling plugins) like this:
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// .add_plugins(
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// HelloWorldPlugins
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// .build()
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// .disable::<PrintWorldPlugin>()
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// .add_before::<PrintHelloPlugin, _>(
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// bevy::diagnostic::LogDiagnosticsPlugin::default(),
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// ),
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// )
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.run();
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}
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/// A group of plugins that produce the "hello world" behavior
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pub struct HelloWorldPlugins;
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impl PluginGroup for HelloWorldPlugins {
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fn build(self) -> PluginGroupBuilder {
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PluginGroupBuilder::start::<Self>()
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.add(PrintHelloPlugin)
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.add(PrintWorldPlugin)
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}
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}
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pub struct PrintHelloPlugin;
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impl Plugin for PrintHelloPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, print_hello_system);
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}
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}
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fn print_hello_system() {
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info!("hello");
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}
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pub struct PrintWorldPlugin;
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impl Plugin for PrintWorldPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, print_world_system);
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}
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}
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fn print_world_system() {
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info!("world");
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}
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