bevy/examples/2d/2d_viewport_to_world.rs
ira f3ab38a802
Add example for Camera::viewport_to_world (#7179)
Fixes #7177

---------

Co-authored-by: Rob Parrett <robparrett@gmail.com>
2023-09-11 18:52:11 +00:00

34 lines
873 B
Rust

//! This example demonstrates how to use the `Camera::viewport_to_world_2d` method.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, draw_cursor)
.run();
}
fn draw_cursor(
camera_query: Query<(&Camera, &GlobalTransform)>,
windows: Query<&Window>,
mut gizmos: Gizmos,
) {
let (camera, camera_transform) = camera_query.single();
let Some(cursor_position) = windows.single().cursor_position() else {
return;
};
// Calculate a world position based on the cursor's position.
let Some(point) = camera.viewport_to_world_2d(camera_transform, cursor_position) else {
return;
};
gizmos.circle_2d(point, 10., Color::WHITE);
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
}