bevy/assets/models
Jacques Schutte 857fb9c724
Remove monkey.gltf (#9974)
# Objective

- Fixes #9967

## Solution

- Remove `monkey.gltf`
- Added `torus.gltf`, which is two torus meshes joined together, to
replace `monkey.gltf` in the examples

## Examples

I made `torus.gltf` mainly so that the multiple_windows example clearly
shows the different camera angles

### asset_loading

![image](https://github.com/bevyengine/bevy/assets/425184/0ee51013-973d-4b23-9aa6-d254fecde7f1)

### hot_asset_reloading

![image](https://github.com/bevyengine/bevy/assets/425184/b2a2b1d8-167e-478b-b954-756ca0bbe469)

### multiple_windows:

![image](https://github.com/bevyengine/bevy/assets/425184/cb23de2c-9ff8-4843-a5c0-981e4d29ae49)

![image](https://github.com/bevyengine/bevy/assets/425184/b00bc2c7-66e8-4881-8fab-08269e223961)
2023-09-30 02:50:31 +00:00
..
AlienCake add an example using UI & states to create a game menu (#2960) 2022-01-14 19:09:42 +00:00
animated Add morph targets (#8158) 2023-06-22 20:00:01 +00:00
barycentric Add support for custom glTF vertex attributes. (#5370) 2023-04-24 14:20:13 +00:00
cube Hot asset reloading 2020-05-16 20:18:30 -07:00
FlightHelmet Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
SimpleSkin Mesh Skinning. Attempt #3 (#4238) 2022-03-29 18:31:13 +00:00
sphere Hot asset reloading 2020-05-16 20:18:30 -07:00
terrain Add Distance and Atmospheric Fog support (#6412) 2023-01-29 15:28:56 +00:00
torus Remove monkey.gltf (#9974) 2023-09-30 02:50:31 +00:00
Box0.bin organize examples and add ecs guide 2020-05-01 13:12:47 -07:00