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https://github.com/bevyengine/bevy
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262846e702
# Objective
- Followup to #7184.
- ~Deprecate `TypeUuid` and remove its internal references.~ No longer
part of this PR.
- Use `TypePath` for the type registry, and (de)serialisation instead of
`std::any::type_name`.
- Allow accessing type path information behind proxies.
## Solution
- Introduce methods on `TypeInfo` and friends for dynamically querying
type path. These methods supersede the old `type_name` methods.
- Remove `Reflect::type_name` in favor of `DynamicTypePath::type_path`
and `TypeInfo::type_path_table`.
- Switch all uses of `std::any::type_name` in reflection, non-debugging
contexts to use `TypePath`.
---
## Changelog
- Added `TypePathTable` for dynamically accessing methods on `TypePath`
through `TypeInfo` and the type registry.
- Removed `type_name` from all `TypeInfo`-like structs.
- Added `type_path` and `type_path_table` methods to all `TypeInfo`-like
structs.
- Removed `Reflect::type_name` in favor of
`DynamicTypePath::reflect_type_path` and `TypeInfo::type_path`.
- Changed the signature of all `DynamicTypePath` methods to return
strings with a static lifetime.
## Migration Guide
- Rely on `TypePath` instead of `std::any::type_name` for all stability
guarantees and for use in all reflection contexts, this is used through
with one of the following APIs:
- `TypePath::type_path` if you have a concrete type and not a value.
- `DynamicTypePath::reflect_type_path` if you have an `dyn Reflect`
value without a concrete type.
- `TypeInfo::type_path` for use through the registry or if you want to
work with the represented type of a `DynamicFoo`.
- Remove `type_name` from manual `Reflect` implementations.
- Use `type_path` and `type_path_table` in place of `type_name` on
`TypeInfo`-like structs.
- Use `get_with_type_path(_mut)` over `get_with_type_name(_mut)`.
## Note to reviewers
I think if anything we were a little overzealous in merging #7184 and we
should take that extra care here.
In my mind, this is the "point of no return" for `TypePath` and while I
think we all agree on the design, we should carefully consider if the
finer details and current implementations are actually how we want them
moving forward.
For example [this incorrect `TypePath` implementation for
`String`](3fea3c6c0b/crates/bevy_reflect/src/impls/std.rs (L90)
)
(note that `String` is in the default Rust prelude) snuck in completely
under the radar.
31 lines
831 B
Rust
31 lines
831 B
Rust
//! Demonstrates how reflection is used with generic Rust types.
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use bevy::prelude::*;
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use std::any::TypeId;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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// You must manually register each instance of a generic type
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.register_type::<MyType<u32>>()
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.add_systems(Startup, setup)
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.run();
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}
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#[derive(Reflect)]
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struct MyType<T: Reflect> {
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value: T,
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}
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fn setup(type_registry: Res<AppTypeRegistry>) {
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let type_registry = type_registry.read();
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let registration = type_registry.get(TypeId::of::<MyType<u32>>()).unwrap();
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info!(
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"Registration for {} exists",
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registration.type_info().type_path(),
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);
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// MyType<String> was not manually registered, so it does not exist
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assert!(type_registry.get(TypeId::of::<MyType<String>>()).is_none());
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}
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