bevy/examples/ui/flex_layout.rs
Carter Anderson 015f2c69ca
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975)
# Objective

Continue improving the user experience of our UI Node API in the
direction specified by [Bevy's Next Generation Scene / UI
System](https://github.com/bevyengine/bevy/discussions/14437)

## Solution

As specified in the document above, merge `Style` fields into `Node`,
and move "computed Node fields" into `ComputedNode` (I chose this name
over something like `ComputedNodeLayout` because it currently contains
more than just layout info. If we want to break this up / rename these
concepts, lets do that in a separate PR). `Style` has been removed.

This accomplishes a number of goals:

## Ergonomics wins

Specifying both `Node` and `Style` is now no longer required for
non-default styles

Before:
```rust
commands.spawn((
    Node::default(),
    Style {
        width:  Val::Px(100.),
        ..default()
    },
));
```

After:

```rust
commands.spawn(Node {
    width:  Val::Px(100.),
    ..default()
});
```

## Conceptual clarity

`Style` was never a comprehensive "style sheet". It only defined "core"
style properties that all `Nodes` shared. Any "styled property" that
couldn't fit that mold had to be in a separate component. A "real" style
system would style properties _across_ components (`Node`, `Button`,
etc). We have plans to build a true style system (see the doc linked
above).

By moving the `Style` fields to `Node`, we fully embrace `Node` as the
driving concept and remove the "style system" confusion.

## Next Steps

* Consider identifying and splitting out "style properties that aren't
core to Node". This should not happen for Bevy 0.15.

---

## Migration Guide

Move any fields set on `Style` into `Node` and replace all `Style`
component usage with `Node`.

Before:
```rust
commands.spawn((
    Node::default(),
    Style {
        width:  Val::Px(100.),
        ..default()
    },
));
```

After:

```rust
commands.spawn(Node {
    width:  Val::Px(100.),
    ..default()
});
```

For any usage of the "computed node properties" that used to live on
`Node`, use `ComputedNode` instead:

Before:
```rust
fn system(nodes: Query<&Node>) {
    for node in &nodes {
        let computed_size = node.size();
    }
}
```

After:
```rust
fn system(computed_nodes: Query<&ComputedNode>) {
    for computed_node in &computed_nodes {
        let computed_size = computed_node.size();
    }
}
```
2024-10-18 22:25:33 +00:00

170 lines
5.8 KiB
Rust

//! Demonstrates how the `AlignItems` and `JustifyContent` properties can be composed to layout text.
use bevy::prelude::*;
const ALIGN_ITEMS_COLOR: Color = Color::srgb(1., 0.066, 0.349);
const JUSTIFY_CONTENT_COLOR: Color = Color::srgb(0.102, 0.522, 1.);
const MARGIN: Val = Val::Px(12.);
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "Bevy Flex Layout Example".to_string(),
..Default::default()
}),
..Default::default()
}))
.add_systems(Startup, spawn_layout)
.run();
}
fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
commands.spawn(Camera2d);
commands
.spawn((
Node {
// fill the entire window
width: Val::Percent(100.),
height: Val::Percent(100.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
padding: UiRect::all(MARGIN),
row_gap: MARGIN,
..Default::default()
},
BackgroundColor(Color::BLACK),
))
.with_children(|builder| {
// spawn the key
builder
.spawn(Node {
flex_direction: FlexDirection::Row,
..default()
})
.with_children(|builder| {
spawn_nested_text_bundle(
builder,
font.clone(),
ALIGN_ITEMS_COLOR,
UiRect::right(MARGIN),
"AlignItems",
);
spawn_nested_text_bundle(
builder,
font.clone(),
JUSTIFY_CONTENT_COLOR,
UiRect::default(),
"JustifyContent",
);
});
builder
.spawn(Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
flex_direction: FlexDirection::Column,
row_gap: MARGIN,
..default()
})
.with_children(|builder| {
// spawn one child node for each combination of `AlignItems` and `JustifyContent`
let justifications = [
JustifyContent::FlexStart,
JustifyContent::Center,
JustifyContent::FlexEnd,
JustifyContent::SpaceEvenly,
JustifyContent::SpaceAround,
JustifyContent::SpaceBetween,
];
let alignments = [
AlignItems::Baseline,
AlignItems::FlexStart,
AlignItems::Center,
AlignItems::FlexEnd,
AlignItems::Stretch,
];
for align_items in alignments {
builder
.spawn(Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
flex_direction: FlexDirection::Row,
column_gap: MARGIN,
..Default::default()
})
.with_children(|builder| {
for justify_content in justifications {
spawn_child_node(
builder,
font.clone(),
align_items,
justify_content,
);
}
});
}
});
});
}
fn spawn_child_node(
builder: &mut ChildBuilder,
font: Handle<Font>,
align_items: AlignItems,
justify_content: JustifyContent,
) {
builder
.spawn((
Node {
flex_direction: FlexDirection::Column,
align_items,
justify_content,
width: Val::Percent(100.),
height: Val::Percent(100.),
..default()
},
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
))
.with_children(|builder| {
let labels = [
(format!("{align_items:?}"), ALIGN_ITEMS_COLOR, 0.),
(format!("{justify_content:?}"), JUSTIFY_CONTENT_COLOR, 3.),
];
for (text, color, top_margin) in labels {
// We nest the text within a parent node because margins and padding can't be directly applied to text nodes currently.
spawn_nested_text_bundle(
builder,
font.clone(),
color,
UiRect::top(Val::Px(top_margin)),
&text,
);
}
});
}
fn spawn_nested_text_bundle(
builder: &mut ChildBuilder,
font: Handle<Font>,
background_color: Color,
margin: UiRect,
text: &str,
) {
builder
.spawn((
Node {
margin,
padding: UiRect::axes(Val::Px(5.), Val::Px(1.)),
..default()
},
BackgroundColor(background_color),
))
.with_children(|builder| {
builder.spawn((
Text::new(text),
TextFont { font, ..default() },
TextColor::BLACK,
));
});
}