bevy/examples/input/mouse_input_events.rs
François Mockers df57850310
rename touchpad to gesture, and add new gestures (#13660)
# Objective

- With the recent winit update, touchpad specific events can also be
triggered on mobile

## Solution

- Rename them to gestures and add support for the new ones

## Testing

- Tested on the mobile example on iOS


https://github.com/bevyengine/bevy/assets/8672791/da4ed23f-ff0a-41b2-9dcd-726e8546bef2


## Migration Guide

- `TouchpadMagnify` has been renamed to `PinchGesture`
- `TouchpadRotate` has been renamed to `RotationGesture `

---------

Co-authored-by: mike <ramirezmike2@gmail.com>
2024-06-04 12:44:25 +00:00

58 lines
1.5 KiB
Rust

//! Prints all mouse events to the console.
use bevy::{
input::{
gestures::*,
mouse::{MouseButtonInput, MouseMotion, MouseWheel},
},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, print_mouse_events_system)
.run();
}
/// This system prints out all mouse events as they come in
fn print_mouse_events_system(
mut mouse_button_input_events: EventReader<MouseButtonInput>,
mut mouse_motion_events: EventReader<MouseMotion>,
mut cursor_moved_events: EventReader<CursorMoved>,
mut mouse_wheel_events: EventReader<MouseWheel>,
mut pinch_gesture_events: EventReader<PinchGesture>,
mut rotation_gesture_events: EventReader<RotationGesture>,
mut double_tap_gesture_events: EventReader<DoubleTapGesture>,
) {
for event in mouse_button_input_events.read() {
info!("{:?}", event);
}
for event in mouse_motion_events.read() {
info!("{:?}", event);
}
for event in cursor_moved_events.read() {
info!("{:?}", event);
}
for event in mouse_wheel_events.read() {
info!("{:?}", event);
}
// This event will only fire on macOS
for event in pinch_gesture_events.read() {
info!("{:?}", event);
}
// This event will only fire on macOS
for event in rotation_gesture_events.read() {
info!("{:?}", event);
}
// This event will only fire on macOS
for event in double_tap_gesture_events.read() {
info!("{:?}", event);
}
}