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https://github.com/bevyengine/bevy
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015f2c69ca
# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
183 lines
6.1 KiB
Rust
183 lines
6.1 KiB
Rust
//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
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use std::f32::consts::{FRAC_PI_2, PI, TAU};
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use bevy::{color::palettes::css::*, math::Isometry2d, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.init_gizmo_group::<MyRoundGizmos>()
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.add_systems(Startup, setup)
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.add_systems(Update, (draw_example_collection, update_config))
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.run();
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}
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// We can create our own gizmo config group!
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#[derive(Default, Reflect, GizmoConfigGroup)]
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struct MyRoundGizmos {}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2d);
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// text
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commands.spawn((
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Text::new(
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"Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
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Hold 'Up' or 'Down' to change the line width of round gizmos\n\
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Press '1' / '2' to toggle the visibility of straight / round gizmos\n\
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Press 'U' / 'I' to cycle through line styles\n\
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Press 'J' / 'K' to cycle through line joins",
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),
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Node {
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position_type: PositionType::Absolute,
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top: Val::Px(12.),
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left: Val::Px(12.),
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..default()
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},
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));
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}
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fn draw_example_collection(
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mut gizmos: Gizmos,
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mut my_gizmos: Gizmos<MyRoundGizmos>,
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time: Res<Time>,
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) {
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let sin_t_scaled = ops::sin(time.elapsed_secs()) * 50.;
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gizmos.line_2d(Vec2::Y * -sin_t_scaled, Vec2::splat(-80.), RED);
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gizmos.ray_2d(Vec2::Y * sin_t_scaled, Vec2::splat(80.), LIME);
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gizmos
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.grid_2d(
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Isometry2d::IDENTITY,
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UVec2::new(16, 9),
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Vec2::new(80., 80.),
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// Dark gray
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LinearRgba::gray(0.05),
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)
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.outer_edges();
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// Triangle
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gizmos.linestrip_gradient_2d([
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(Vec2::Y * 300., BLUE),
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(Vec2::new(-255., -155.), RED),
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(Vec2::new(255., -155.), LIME),
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(Vec2::Y * 300., BLUE),
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]);
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gizmos.rect_2d(Isometry2d::IDENTITY, Vec2::splat(650.), BLACK);
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gizmos.cross_2d(Vec2::new(-160., 120.), 12., FUCHSIA);
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let domain = Interval::EVERYWHERE;
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let curve = function_curve(domain, |t| Vec2::new(t, ops::sin(t / 25.0) * 100.0));
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let resolution = ((ops::sin(time.elapsed_secs()) + 1.0) * 50.0) as usize;
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let times_and_colors = (0..=resolution)
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.map(|n| n as f32 / resolution as f32)
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.map(|t| (t - 0.5) * 600.0)
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.map(|t| (t, TEAL.mix(&HOT_PINK, (t + 300.0) / 600.0)));
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gizmos.curve_gradient_2d(curve, times_and_colors);
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my_gizmos
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.rounded_rect_2d(Isometry2d::IDENTITY, Vec2::splat(630.), BLACK)
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.corner_radius(ops::cos(time.elapsed_secs() / 3.) * 100.);
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// Circles have 32 line-segments by default.
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// You may want to increase this for larger circles.
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my_gizmos
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.circle_2d(Isometry2d::IDENTITY, 300., NAVY)
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.resolution(64);
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my_gizmos.ellipse_2d(
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Rot2::radians(time.elapsed_secs() % TAU),
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Vec2::new(100., 200.),
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YELLOW_GREEN,
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);
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// Arcs default resolution is linearly interpolated between
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// 1 and 32, using the arc length as scalar.
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my_gizmos.arc_2d(
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Rot2::radians(sin_t_scaled / 10.),
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FRAC_PI_2,
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310.,
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ORANGE_RED,
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);
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my_gizmos.arc_2d(Isometry2d::IDENTITY, FRAC_PI_2, 80.0, ORANGE_RED);
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my_gizmos.long_arc_2d_between(Vec2::ZERO, Vec2::X * 20.0, Vec2::Y * 20.0, ORANGE_RED);
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my_gizmos.short_arc_2d_between(Vec2::ZERO, Vec2::X * 40.0, Vec2::Y * 40.0, ORANGE_RED);
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gizmos.arrow_2d(
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Vec2::ZERO,
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Vec2::from_angle(sin_t_scaled / -10. + PI / 2.) * 50.,
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YELLOW,
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);
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// You can create more complex arrows using the arrow builder.
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gizmos
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.arrow_2d(
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Vec2::ZERO,
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Vec2::from_angle(sin_t_scaled / -10.) * 50.,
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GREEN,
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)
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.with_double_end()
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.with_tip_length(10.);
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}
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fn update_config(
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mut config_store: ResMut<GizmoConfigStore>,
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keyboard: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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) {
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let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
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if keyboard.pressed(KeyCode::ArrowRight) {
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config.line_width += 5. * time.delta_secs();
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config.line_width = config.line_width.clamp(0., 50.);
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}
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if keyboard.pressed(KeyCode::ArrowLeft) {
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config.line_width -= 5. * time.delta_secs();
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config.line_width = config.line_width.clamp(0., 50.);
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}
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if keyboard.just_pressed(KeyCode::Digit1) {
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config.enabled ^= true;
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}
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if keyboard.just_pressed(KeyCode::KeyU) {
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config.line_style = match config.line_style {
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GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
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_ => GizmoLineStyle::Solid,
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};
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}
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if keyboard.just_pressed(KeyCode::KeyJ) {
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config.line_joints = match config.line_joints {
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GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
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GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
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GizmoLineJoint::Round(_) => GizmoLineJoint::None,
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GizmoLineJoint::None => GizmoLineJoint::Bevel,
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};
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}
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let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
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if keyboard.pressed(KeyCode::ArrowUp) {
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my_config.line_width += 5. * time.delta_secs();
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my_config.line_width = my_config.line_width.clamp(0., 50.);
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}
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if keyboard.pressed(KeyCode::ArrowDown) {
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my_config.line_width -= 5. * time.delta_secs();
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my_config.line_width = my_config.line_width.clamp(0., 50.);
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}
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if keyboard.just_pressed(KeyCode::Digit2) {
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my_config.enabled ^= true;
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}
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if keyboard.just_pressed(KeyCode::KeyI) {
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my_config.line_style = match my_config.line_style {
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GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
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_ => GizmoLineStyle::Solid,
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};
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}
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if keyboard.just_pressed(KeyCode::KeyK) {
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my_config.line_joints = match my_config.line_joints {
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GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
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GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
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GizmoLineJoint::Round(_) => GizmoLineJoint::None,
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GizmoLineJoint::None => GizmoLineJoint::Bevel,
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};
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}
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}
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