bevy/assets/textures
Shane Celis 320d53c1d2
Vary transforms for custom_skinned_mesh example (#15710)
# Objective

Enhance the [custom skinned mesh
example](https://bevyengine.org/examples/animation/custom-skinned-mesh/)
to show some variety and clarify what the transform does to the mesh.

## Solution


https://github.com/user-attachments/assets/c919db74-6e77-4f33-ba43-0f40a88042b3

Add variety and clarity with the following changes:

- vary transform changes,
- use a UV texture,
- and show transform changes via gizmos.

(Maybe it'd be worth turning on wireframe rendering to show what happens
to the mesh. I think it'd be nice visually but might make the code a
little noisy.)

## Testing

I exercised it on my x86 macOS computer. It'd be good to have it
validated on Windows, Linux, and WASM.

---

## Showcase

- Custom skinned mesh example varies the transforms changes and uses a
UV test texture.
2024-10-08 12:37:46 +00:00
..
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Game Icons add an example using UI & states to create a game menu (#2960) 2022-01-14 19:09:42 +00:00
parallax_example Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00
rpg example: add rpg assets for use in examples (maybe pair this down in the future) 2020-06-05 17:26:41 -07:00
simplespace Simple 2d rotation example (#3065) 2022-01-25 22:10:11 +00:00
array_texture.png Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00
basic_metering_mask.png Implement Auto Exposure plugin (#12792) 2024-05-03 17:45:17 +00:00
BlueNoise-Normal.png Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031) 2024-05-05 22:57:05 +00:00
Ryfjallet_cubemap.png Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00
Ryfjallet_cubemap_astc4x4.ktx2 Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00
Ryfjallet_cubemap_bc7.ktx2 Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00
Ryfjallet_cubemap_etc2.ktx2 Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00
Ryfjallet_cubemap_readme.txt Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00
ScratchedGold-Normal.png Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031) 2024-05-05 22:57:05 +00:00
slice_square.png Sprite slicing and tiling (#10588) 2024-01-15 15:40:06 +00:00
slice_square_2.png Sprite slicing and tiling (#10588) 2024-01-15 15:40:06 +00:00
spiaggia_di_mondello_1k.hdr add HDR image loader 2020-07-27 11:37:45 +02:00
uv_checker_bw.png Vary transforms for custom_skinned_mesh example (#15710) 2024-10-08 12:37:46 +00:00
water_normals.png Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00