bevy/assets/models/GltfPrimitives
Rob Parrett 3fc2bd71ea
Cosmetic tweaks to query_gltf_primitives (#16102)
# Objective

This example is really confusing to look at and tell at a glance whether
it's broken or not.

It's displaying a strange shape -- a cube with two vertices stretched in
a couple dimensions at an odd angle, and doing its vertex position
modification in a way where the intent isn't obvious.

## Solution

- Change the gltf geometry so that the object is a recognizable regular
shape
- Change the vertex modification so that the entire cube top is being
"lifted" from the cube
- Adjust colors, lighting, and camera location so we can see what's
going on
- Also remove some irrelevant shadow and environment map setup

## Before


![Image](https://github.com/user-attachments/assets/e5dd5075-0480-49d4-b1ed-cf1fe6106f3c)

## After

<img width="1280" alt="image"
src="https://github.com/user-attachments/assets/59cab60d-efbc-47c3-8688-e4544b462421">
2024-10-27 19:06:19 +00:00
..
gltf_primitives.glb Cosmetic tweaks to query_gltf_primitives (#16102) 2024-10-27 19:06:19 +00:00