mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 06:00:20 +00:00
ed151e756c
# Objective What's that? Another PR for the grand migration to required components? This time, audio! ## Solution Deprecate `AudioSourceBundle`, `AudioBundle`, and `PitchBundle`, as per the [chosen proposal](https://hackmd.io/@bevy/required_components/%2Fzxgp-zMMRUCdT7LY1ZDQwQ). However, we cannot call the component `AudioSource`, because that's what the stored asset is called. I deliberated on a few names, like `AudioHandle`, or even just `Audio`, but landed on `AudioPlayer`, since it's probably the most accurate and "nice" name for this. Open to alternatives though. --- ## Migration Guide Replace all insertions of `AudioSoucreBundle`, `AudioBundle`, and `PitchBundle` with the `AudioPlayer` component. The other components required by it will now be inserted automatically. In cases where the generics cannot be inferred, you may need to specify them explicitly. For example: ```rust commands.spawn(AudioPlayer::<AudioSource>(asset_server.load("sounds/sick_beats.ogg"))); ```
17 lines
496 B
Rust
17 lines
496 B
Rust
//! This example illustrates how to load and play an audio file.
|
|
//! For loading additional audio formats, you can enable the corresponding feature for that audio format.
|
|
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(asset_server: Res<AssetServer>, mut commands: Commands) {
|
|
commands.spawn(AudioPlayer::<AudioSource>(
|
|
asset_server.load("sounds/Windless Slopes.ogg"),
|
|
));
|
|
}
|