bevy/crates/bevy_scene/src/scene.rs
Doonv 1c67e020f7
Move EntityHash related types into bevy_ecs (#11498)
# Objective

Reduce the size of `bevy_utils`
(https://github.com/bevyengine/bevy/issues/11478)

## Solution

Move `EntityHash` related types into `bevy_ecs`. This also allows us
access to `Entity`, which means we no longer need `EntityHashMap`'s
first generic argument.

---

## Changelog

- Moved `bevy::utils::{EntityHash, EntityHasher, EntityHashMap,
EntityHashSet}` into `bevy::ecs::entity::hash` .
- Removed `EntityHashMap`'s first generic argument. It is now hardcoded
to always be `Entity`.

## Migration Guide

- Uses of `bevy::utils::{EntityHash, EntityHasher, EntityHashMap,
EntityHashSet}` now have to be imported from `bevy::ecs::entity::hash`.
- Uses of `EntityHashMap` no longer have to specify the first generic
parameter. It is now hardcoded to always be `Entity`.
2024-02-12 15:02:24 +00:00

139 lines
5.4 KiB
Rust

use crate::{DynamicScene, InstanceInfo, SceneSpawnError};
use bevy_asset::Asset;
use bevy_ecs::entity::EntityHashMap;
use bevy_ecs::{
reflect::{AppTypeRegistry, ReflectComponent, ReflectMapEntities, ReflectResource},
world::World,
};
use bevy_reflect::TypePath;
/// To spawn a scene, you can use either:
/// * [`SceneSpawner::spawn`](crate::SceneSpawner::spawn)
/// * adding the [`SceneBundle`](crate::SceneBundle) to an entity
/// * adding the [`Handle<Scene>`](bevy_asset::Handle) to an entity (the scene will only be
/// visible if the entity already has [`Transform`](bevy_transform::components::Transform) and
/// [`GlobalTransform`](bevy_transform::components::GlobalTransform) components)
#[derive(Asset, TypePath, Debug)]
pub struct Scene {
/// The world of the scene, containing its entities and resources.
pub world: World,
}
impl Scene {
/// Creates a new scene with the given world.
pub fn new(world: World) -> Self {
Self { world }
}
/// Create a new scene from a given dynamic scene.
pub fn from_dynamic_scene(
dynamic_scene: &DynamicScene,
type_registry: &AppTypeRegistry,
) -> Result<Scene, SceneSpawnError> {
let mut world = World::new();
let mut entity_map = EntityHashMap::default();
dynamic_scene.write_to_world_with(&mut world, &mut entity_map, type_registry)?;
Ok(Self { world })
}
/// Clone the scene.
///
/// This method will return a [`SceneSpawnError`] if a type either is not registered in the
/// provided [`AppTypeRegistry`] or doesn't reflect the [`Component`](bevy_ecs::component::Component) trait.
pub fn clone_with(&self, type_registry: &AppTypeRegistry) -> Result<Scene, SceneSpawnError> {
let mut new_world = World::new();
self.write_to_world_with(&mut new_world, type_registry)?;
Ok(Self { world: new_world })
}
/// Write the entities and their corresponding components to the given world.
///
/// This method will return a [`SceneSpawnError`] if a type either is not registered in the
/// provided [`AppTypeRegistry`] or doesn't reflect the [`Component`](bevy_ecs::component::Component) trait.
pub fn write_to_world_with(
&self,
world: &mut World,
type_registry: &AppTypeRegistry,
) -> Result<InstanceInfo, SceneSpawnError> {
let mut instance_info = InstanceInfo {
entity_map: EntityHashMap::default(),
};
let type_registry = type_registry.read();
// Resources archetype
for (component_id, resource_data) in self.world.storages().resources.iter() {
if !resource_data.is_present() {
continue;
}
let component_info = self
.world
.components()
.get_info(component_id)
.expect("component_ids in archetypes should have ComponentInfo");
let type_id = component_info
.type_id()
.expect("reflected resources must have a type_id");
let registration =
type_registry
.get(type_id)
.ok_or_else(|| SceneSpawnError::UnregisteredType {
std_type_name: component_info.name().to_string(),
})?;
let reflect_resource = registration.data::<ReflectResource>().ok_or_else(|| {
SceneSpawnError::UnregisteredResource {
type_path: registration.type_info().type_path().to_string(),
}
})?;
reflect_resource.copy(&self.world, world);
}
for archetype in self.world.archetypes().iter() {
for scene_entity in archetype.entities() {
let entity = *instance_info
.entity_map
.entry(scene_entity.id())
.or_insert_with(|| world.spawn_empty().id());
for component_id in archetype.components() {
let component_info = self
.world
.components()
.get_info(component_id)
.expect("component_ids in archetypes should have ComponentInfo");
let reflect_component = type_registry
.get(component_info.type_id().unwrap())
.ok_or_else(|| SceneSpawnError::UnregisteredType {
std_type_name: component_info.name().to_string(),
})
.and_then(|registration| {
registration.data::<ReflectComponent>().ok_or_else(|| {
SceneSpawnError::UnregisteredComponent {
type_path: registration.type_info().type_path().to_string(),
}
})
})?;
reflect_component.copy(
&self.world,
world,
scene_entity.id(),
entity,
&type_registry,
);
}
}
}
for registration in type_registry.iter() {
if let Some(map_entities_reflect) = registration.data::<ReflectMapEntities>() {
map_entities_reflect.map_all_entities(world, &mut instance_info.entity_map);
}
}
Ok(instance_info)
}
}