//! Demonstrates how to use the z-index component on UI nodes to control their relative depth //! //! It uses colored boxes with different z-index values to demonstrate how it can affect the order of //! depth of nodes compared to their siblings, but also compared to the entire UI. use bevy::prelude::*; fn main() { App::new() .insert_resource(ClearColor(Color::BLACK)) .add_plugins(DefaultPlugins) .add_startup_system(setup) .run(); } fn setup(mut commands: Commands) { commands.spawn(Camera2dBundle::default()); // spawn the container with default z-index. // the default z-index value is `ZIndex::Local(0)`. // because this is a root UI node, using local or global values will do the same thing. commands .spawn(NodeBundle { style: Style { size: Size::new(Val::Percent(100.0), Val::Percent(100.0)), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, ..default() }) .with_children(|parent| { parent .spawn(NodeBundle { background_color: Color::GRAY.into(), style: Style { size: Size::new(Val::Px(180.0), Val::Px(100.0)), ..default() }, ..default() }) .with_children(|parent| { // spawn a node with default z-index. parent.spawn(NodeBundle { background_color: Color::RED.into(), style: Style { position_type: PositionType::Absolute, position: UiRect { left: Val::Px(10.0), bottom: Val::Px(40.0), ..default() }, size: Size::new(Val::Px(100.0), Val::Px(50.0)), ..default() }, ..default() }); // spawn a node with a positive local z-index of 2. // it will show above other nodes in the grey container. parent.spawn(NodeBundle { z_index: ZIndex::Local(2), background_color: Color::BLUE.into(), style: Style { position_type: PositionType::Absolute, position: UiRect { left: Val::Px(45.0), bottom: Val::Px(30.0), ..default() }, size: Size::new(Val::Px(100.0), Val::Px(50.0)), ..default() }, ..default() }); // spawn a node with a negative local z-index. // it will show under other nodes in the grey container. parent.spawn(NodeBundle { z_index: ZIndex::Local(-1), background_color: Color::GREEN.into(), style: Style { position_type: PositionType::Absolute, position: UiRect { left: Val::Px(70.0), bottom: Val::Px(20.0), ..default() }, size: Size::new(Val::Px(100.0), Val::Px(75.0)), ..default() }, ..default() }); // spawn a node with a positive global z-index of 1. // it will show above all other nodes, because it's the highest global z-index in this example. // by default, boxes all share the global z-index of 0 that the grey container is added to. parent.spawn(NodeBundle { z_index: ZIndex::Global(1), background_color: Color::PURPLE.into(), style: Style { position_type: PositionType::Absolute, position: UiRect { left: Val::Px(15.0), bottom: Val::Px(10.0), ..default() }, size: Size::new(Val::Px(100.0), Val::Px(60.0)), ..default() }, ..default() }); // spawn a node with a negative global z-index of -1. // this will show under all other nodes including its parent, because it's the lowest global z-index // in this example. parent.spawn(NodeBundle { z_index: ZIndex::Global(-1), background_color: Color::YELLOW.into(), style: Style { position_type: PositionType::Absolute, position: UiRect { left: Val::Px(-15.0), bottom: Val::Px(-15.0), ..default() }, size: Size::new(Val::Px(100.0), Val::Px(125.0)), ..default() }, ..default() }); }); }); }