[package] name = "bevy_ecs" version = "0.13.0" edition = "2021" description = "Bevy Engine's entity component system" homepage = "https://bevyengine.org" repository = "https://github.com/bevyengine/bevy" license = "MIT OR Apache-2.0" keywords = ["ecs", "game", "bevy"] categories = ["game-engines", "data-structures"] [features] trace = [] multi-threaded = ["bevy_tasks/multi-threaded"] bevy_debug_stepping = [] default = ["bevy_reflect", "bevy_debug_stepping"] [dependencies] bevy_ptr = { path = "../bevy_ptr", version = "0.13.0" } bevy_reflect = { path = "../bevy_reflect", version = "0.13.0", optional = true } bevy_tasks = { path = "../bevy_tasks", version = "0.13.0" } bevy_utils = { path = "../bevy_utils", version = "0.13.0" } bevy_ecs_macros = { path = "macros", version = "0.13.0" } async-channel = "2.1.0" thread_local = "1.1.4" fixedbitset = "0.4.2" rustc-hash = "1.1" downcast-rs = "1.2" serde = "1" thiserror = "1.0" [dev-dependencies] rand = "0.8" static_assertions = "1.1.0" [[example]] name = "events" path = "examples/events.rs" [[example]] name = "resources" path = "examples/resources.rs" [[example]] name = "change_detection" path = "examples/change_detection.rs" [lints] workspace = true