//! This example illustrates how to create a button that changes color and text based on its //! interaction state. use bevy::{color::palettes::basic::*, prelude::*, winit::WinitSettings}; fn main() { App::new() .add_plugins(DefaultPlugins) // Only run the app when there is user input. This will significantly reduce CPU/GPU use. .insert_resource(WinitSettings::desktop_app()) .add_systems(Startup, setup) .add_systems(Update, button_system) .run(); } const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15); const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25); const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35); fn button_system( mut interaction_query: Query< (&Interaction, &mut UiImage, &mut BorderColor, &Children), (Changed, With