//! Shows how to zoom orthographic and perspective projection cameras. use std::{f32::consts::PI, ops::Range}; use bevy::{input::mouse::AccumulatedMouseScroll, prelude::*, render::camera::ScalingMode}; #[derive(Debug, Default, Resource)] struct CameraSettings { // Clamp fixed vertical scale to this range pub orthographic_zoom_range: Range, // Multiply mouse wheel inputs by this factor pub orthographic_zoom_speed: f32, // Clamp field of view to this range pub perspective_zoom_range: Range, // Multiply mouse wheel inputs by this factor pub perspective_zoom_speed: f32, } fn main() { App::new() .add_plugins(DefaultPlugins) .init_resource::() .add_systems(Startup, (setup, instructions)) .add_systems(Update, (switch_projection, zoom)) .run(); } /// Set up a simple 3D scene fn setup( asset_server: Res, mut camera_settings: ResMut, mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // Perspective projections use field of view, expressed in radians. We would // normally not set it to more than π, which represents a 180° FOV. let min_fov = PI / 5.; let max_fov = PI - 0.2; // In orthographic projections, we specify sizes in world units. The below values // are very roughly similar to the above FOV settings, in terms of how "far away" // the subject will appear when used with FixedVertical scaling mode. let min_zoom = 5.0; let max_zoom = 150.0; camera_settings.orthographic_zoom_range = min_zoom..max_zoom; camera_settings.orthographic_zoom_speed = 1.0; camera_settings.perspective_zoom_range = min_fov..max_fov; // Changes in FOV are much more noticeable due to its limited range in radians camera_settings.perspective_zoom_speed = 0.05; commands.spawn(( Name::new("Camera"), Camera3d::default(), Projection::from(OrthographicProjection { scaling_mode: ScalingMode::FixedVertical(camera_settings.orthographic_zoom_range.start), ..OrthographicProjection::default_3d() }), Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y), )); commands.spawn(( Name::new("Plane"), Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))), MeshMaterial3d(materials.add(StandardMaterial { base_color: Color::srgb(0.3, 0.5, 0.3), // Turning off culling keeps the plane visible when viewed from beneath. cull_mode: None, ..default() })), )); commands.spawn(( Name::new("Fox"), SceneRoot( asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/animated/Fox.glb")), ), // Note: the scale adjustment is purely an accident of our fox model, which renders // HUGE unless mitigated! Transform::from_translation(Vec3::splat(0.0)).with_scale(Vec3::splat(0.025)), )); commands.spawn(( Name::new("Light"), PointLight::default(), Transform::from_xyz(3.0, 8.0, 5.0), )); } fn instructions(mut commands: Commands) { commands .spawn(( Name::new("Instructions"), NodeBundle { style: Style { align_items: AlignItems::Start, flex_direction: FlexDirection::Column, justify_content: JustifyContent::Start, width: Val::Percent(100.), ..default() }, ..default() }, )) .with_children(|parent| { parent.spawn(TextBundle::from_section( "Scroll mouse wheel to zoom in/out", TextStyle::default(), )); parent.spawn(TextBundle::from_section( "Space: switch between orthographic and perspective projections", TextStyle::default(), )); }); } fn switch_projection( mut camera: Query<&mut Projection, With>, camera_settings: Res, keyboard_input: Res>, ) { let mut projection = camera.single_mut(); if keyboard_input.just_pressed(KeyCode::Space) { // Switch projection type *projection = match *projection { Projection::Orthographic(_) => Projection::Perspective(PerspectiveProjection { fov: camera_settings.perspective_zoom_range.start, ..default() }), Projection::Perspective(_) => Projection::Orthographic(OrthographicProjection { scaling_mode: ScalingMode::FixedVertical( camera_settings.orthographic_zoom_range.start, ), ..OrthographicProjection::default_3d() }), } } } fn zoom( mut camera: Query<&mut Projection, With>, camera_settings: Res, mouse_wheel_input: Res, ) { let projection = camera.single_mut(); // Usually, you won't need to handle both types of projection. This is by way of demonstration. match projection.into_inner() { Projection::Orthographic(ref mut orthographic) => { // Get the current scaling_mode value to allow clamping the new value to our zoom range. let ScalingMode::FixedVertical(current) = orthographic.scaling_mode else { return; }; // Set a new ScalingMode, clamped to a limited range. let zoom_level = (current + camera_settings.orthographic_zoom_speed * mouse_wheel_input.delta.y) .clamp( camera_settings.orthographic_zoom_range.start, camera_settings.orthographic_zoom_range.end, ); orthographic.scaling_mode = ScalingMode::FixedVertical(zoom_level); } Projection::Perspective(ref mut perspective) => { // Adjust the field of view, but keep it within our stated range. perspective.fov = (perspective.fov + camera_settings.perspective_zoom_speed * mouse_wheel_input.delta.y) .clamp( camera_settings.perspective_zoom_range.start, camera_settings.perspective_zoom_range.end, ); } } }