//! Demonstrates the use of [`UiMaterials`](UiMaterial) and how to change material values use bevy::prelude::*; use bevy::reflect::TypePath; use bevy::render::render_resource::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugins(UiMaterialPlugin::::default()) .add_systems(Startup, setup) .add_systems(Update, update) .run(); } fn update(time: Res