//! Showcases sprite 9 slice scaling and tiling features, enabling usage of //! sprites in multiple resolutions while keeping it in proportion use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn spawn_sprites( commands: &mut Commands, texture_handle: Handle, mut position: Vec3, slice_border: f32, style: TextFont, gap: f32, ) { let cases = [ // Reference sprite ( "Original", style.clone(), Vec2::splat(100.0), SpriteImageMode::Auto, ), // Scaled regular sprite ( "Stretched", style.clone(), Vec2::new(100.0, 200.0), SpriteImageMode::Auto, ), // Stretched Scaled sliced sprite ( "With Slicing", style.clone(), Vec2::new(100.0, 200.0), SpriteImageMode::Sliced(TextureSlicer { border: BorderRect::square(slice_border), center_scale_mode: SliceScaleMode::Stretch, ..default() }), ), // Scaled sliced sprite ( "With Tiling", style.clone(), Vec2::new(100.0, 200.0), SpriteImageMode::Sliced(TextureSlicer { border: BorderRect::square(slice_border), center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.5 }, sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 }, ..default() }), ), // Scaled sliced sprite horizontally ( "With Tiling", style.clone(), Vec2::new(300.0, 200.0), SpriteImageMode::Sliced(TextureSlicer { border: BorderRect::square(slice_border), center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 }, sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.3 }, ..default() }), ), // Scaled sliced sprite horizontally with max scale ( "With Corners Constrained", style, Vec2::new(300.0, 200.0), SpriteImageMode::Sliced(TextureSlicer { border: BorderRect::square(slice_border), center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.1 }, sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 }, max_corner_scale: 0.2, }), ), ]; for (label, text_style, size, scale_mode) in cases { position.x += 0.5 * size.x; let mut cmd = commands.spawn(( Sprite { image: texture_handle.clone(), custom_size: Some(size), image_mode: scale_mode, ..default() }, Transform::from_translation(position), )); cmd.with_children(|builder| { builder.spawn(( Text2d::new(label), text_style, TextLayout::new_with_justify(JustifyText::Center), Transform::from_xyz(0., -0.5 * size.y - 10., 0.0), bevy::sprite::Anchor::TopCenter, )); }); position.x += 0.5 * size.x + gap; } } fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2d); let font = asset_server.load("fonts/FiraSans-Bold.ttf"); let style = TextFont { font: font.clone(), ..default() }; // Load textures let handle_1 = asset_server.load("textures/slice_square.png"); let handle_2 = asset_server.load("textures/slice_square_2.png"); spawn_sprites( &mut commands, handle_1, Vec3::new(-600.0, 200.0, 0.0), 200.0, style.clone(), 40., ); spawn_sprites( &mut commands, handle_2, Vec3::new(-600.0, -200.0, 0.0), 80.0, style, 40., ); }