#[derive(Debug, Clone)] pub struct Anchors { pub left: f32, pub right: f32, pub bottom: f32, pub top: f32, } impl Anchors { pub const BOTTOM_FULL: Anchors = Anchors::new(0.0, 1.0, 0.0, 0.0); pub const BOTTOM_LEFT: Anchors = Anchors::new(0.0, 0.0, 0.0, 0.0); pub const BOTTOM_RIGHT: Anchors = Anchors::new(1.0, 1.0, 0.0, 0.0); pub const CENTER: Anchors = Anchors::new(0.5, 0.5, 0.5, 0.5); pub const CENTER_BOTTOM: Anchors = Anchors::new(0.5, 0.5, 0.0, 0.0); pub const CENTER_FULL_HORIZONTAL: Anchors = Anchors::new(0.0, 1.0, 0.5, 0.5); pub const CENTER_FULL_VERTICAL: Anchors = Anchors::new(0.5, 0.5, 0.0, 1.0); pub const CENTER_LEFT: Anchors = Anchors::new(0.0, 0.0, 0.5, 0.5); pub const CENTER_RIGHT: Anchors = Anchors::new(1.0, 1.0, 0.5, 0.5); pub const CENTER_TOP: Anchors = Anchors::new(0.5, 0.5, 1.0, 1.0); pub const FULL: Anchors = Anchors::new(0.0, 1.0, 0.0, 1.0); pub const LEFT_FULL: Anchors = Anchors::new(0.0, 0.0, 0.0, 1.0); pub const RIGHT_FULL: Anchors = Anchors::new(1.0, 1.0, 0.0, 1.0); pub const TOP_FULL: Anchors = Anchors::new(0.0, 1.0, 1.0, 1.0); pub const TOP_LEFT: Anchors = Anchors::new(0.0, 0.0, 1.0, 1.0); pub const TOP_RIGHT: Anchors = Anchors::new(1.0, 1.0, 1.0, 1.0); pub const fn new(left: f32, right: f32, bottom: f32, top: f32) -> Self { Anchors { left, right, bottom, top, } } } impl Default for Anchors { fn default() -> Self { Anchors { left: 0.0, right: 0.0, bottom: 0.0, top: 0.0, } } }