//! A test to confirm that `bevy` allows minimising the window //! This is run in CI to ensure that this doesn't regress again. use bevy::prelude::*; fn main() { // TODO: Combine this with `resizing` once multiple_windows is simpler than // it is currently. App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { title: "Minimising".into(), ..default() }), ..default() })) .add_systems(Startup, (setup_3d, setup_2d)) .add_systems(Update, minimise_automatically) .run(); } fn minimise_automatically(mut windows: Query<&mut Window>, mut frames: Local) { if *frames == 60 { let mut window = windows.single_mut(); window.set_minimized(true); } else { *frames += 1; } } /// A simple 3d scene, taken from the `3d_scene` example fn setup_3d( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // plane commands.spawn(PbrBundle { mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)), material: materials.add(Color::srgb(0.3, 0.5, 0.3)), ..default() }); // cube commands.spawn(PbrBundle { mesh: meshes.add(Cuboid::default()), material: materials.add(Color::srgb(0.8, 0.7, 0.6)), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }); // light commands.spawn(( PointLight { shadows_enabled: true, ..default() }, Transform::from_xyz(4.0, 8.0, 4.0), )); // camera commands.spawn(Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); } /// A simple 2d scene, taken from the `rect` example fn setup_2d(mut commands: Commands) { commands.spawn(Camera2dBundle { camera: Camera { // render the 2d camera after the 3d camera order: 1, // do not use a clear color clear_color: ClearColorConfig::None, ..default() }, ..default() }); commands.spawn(SpriteBundle { sprite: Sprite { color: Color::srgb(0.25, 0.25, 0.75), custom_size: Some(Vec2::new(50.0, 50.0)), ..default() }, ..default() }); }