#define_import_path bevy_render::instance_index #ifdef BASE_INSTANCE_WORKAROUND // naga and wgpu should polyfill WGSL instance_index functionality where it is // not available in GLSL. Until that is done, we can work around it in bevy // using a push constant which is converted to a uniform by naga and wgpu. // https://github.com/gfx-rs/wgpu/issues/1573 var base_instance: i32; fn get_instance_index(instance_index: u32) -> u32 { return u32(base_instance) + instance_index; } #else fn get_instance_index(instance_index: u32) -> u32 { return instance_index; } #endif