//! Illustrates how to change window settings and shows how to affect //! the mouse pointer in various ways. use bevy::{ diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, window::{CursorGrabMode, PresentMode, WindowLevel}, }; fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { title: "I am a window!".into(), resolution: (500., 300.).into(), present_mode: PresentMode::AutoVsync, // Tells wasm to resize the window according to the available canvas fit_canvas_to_parent: true, // Tells wasm not to override default event handling, like F5, Ctrl+R etc. prevent_default_event_handling: false, ..default() }), ..default() })) .add_plugin(LogDiagnosticsPlugin::default()) .add_plugin(FrameTimeDiagnosticsPlugin) .add_system(change_title) .add_system(toggle_cursor) .add_system(toggle_vsync) .add_system(cycle_cursor_icon) .add_system(switch_level) .run(); } /// This system toggles the vsync mode when pressing the button V. /// You'll see fps increase displayed in the console. fn toggle_vsync(input: Res>, mut windows: Query<&mut Window>) { if input.just_pressed(KeyCode::V) { let mut window = windows.single_mut(); window.present_mode = if matches!(window.present_mode, PresentMode::AutoVsync) { PresentMode::AutoNoVsync } else { PresentMode::AutoVsync }; info!("PRESENT_MODE: {:?}", window.present_mode); } } /// This system switches the window level when pressing the T button /// You'll notice it won't be covered by other windows, or will be covered by all the other /// windows depending on the level. /// /// This feature only works on some platforms. Please check the /// [documentation](https://docs.rs/bevy/latest/bevy/prelude/struct.Window.html#structfield.window_level) /// for more details. fn switch_level(input: Res>, mut windows: Query<&mut Window>) { if input.just_pressed(KeyCode::T) { let mut window = windows.single_mut(); window.window_level = match window.window_level { WindowLevel::AlwaysOnBottom => WindowLevel::Normal, WindowLevel::Normal => WindowLevel::AlwaysOnTop, WindowLevel::AlwaysOnTop => WindowLevel::AlwaysOnBottom, }; info!("WINDOW_LEVEL: {:?}", window.window_level); } } /// This system will then change the title during execution fn change_title(mut windows: Query<&mut Window>, time: Res