use bevy::prelude::*; fn main() { App::build() .add_plugins(DefaultPlugins) .add_startup_system(setup) .run(); } fn setup( commands: &mut Commands, asset_server: Res, mut materials: ResMut>, ) { let texture_handle = asset_server.load("branding/icon.png"); commands .spawn(Camera2dBundle::default()) .spawn(SpriteBundle { material: materials.add(texture_handle.into()), ..Default::default() }); }